ZipSplat: Fewer Gaussians, Better Splats
Not on the map. Why?
Abstract (arXiv)
Feed-forward 3D Gaussian Splatting methods reconstruct a scene from posed or pose-free images in a single forward pass, yet current approaches predict one Gaussian per input pixel, tying the representation budget to camera resolution rather than scene complexity. A flat wall and a richly textured object thus produce equally many Gaussians despite very different geometric needs. We propose ZipSplat, a token-based feed-forward model that decouples Gaussian placement from the pixel grid. A multi-view backbone extracts dense visual tokens, and k-means clustering compresses them into a compact set of scene tokens. Cross- and self-attention refine these tokens, and a lightweight MLP decodes each into a group of Gaussians with unconstrained 3D positions. Because clustering is applied at inference, a single trained model spans the quality-efficiency curve without retraining. ZipSplat operates without ground-truth poses or intrinsics, yet sets a new state of the art on DL3DV and RealEstate10K with ~6× fewer Gaussians than pixel-aligned methods, surpassing the best pose-free baseline by 2.1dB and 1.2dB PSNR, respectively. It further generalizes zero-shot to Mip-NeRF360 and ScanNet++, outperforming all comparable baselines. Our project page is at https://veichta.com/zipsplat.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 45 of its 50 references that are in the map. First posted on arXiv 3 Jun 2026.
Builds on
45 of 50 references.
References · 45
- 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020End-to-End Object Detection with Transformerscited by 7,414
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2016A Point Set Generation Network for 3D Object Reconstruction from a Single Imagecited by 979
33 more
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 566
- 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 537
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 319
- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 314
- 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
- 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024Global Structure-from-Motion Revisitedcited by 218
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2024Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Imagecited by 116
- 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2024FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenescited by 89
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 70
- 2024PF3plat: Pose-Free Feed-Forward 3D Gaussian Splattingcited by 62
- 2025No Pose at All: Self-Supervised Pose-Free 3D Gaussian Splatting from Sparse Viewscited by 40
- 2025YoNoSplat: You Only Need One Model for Feedforward 3D Gaussian Splattingcited by 37
- 2025Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Imagescited by 27
- 2025C3G: Learning Compact 3D Representations with 2K Gaussianscited by 21
- 2025EcoSplat: Efficiency-controllable Feed-forward 3D Gaussian Splatting from Multi-view Imagescited by 10
- 2025TinySplat: Feedforward Approach for Generating Compact 3D Scene Representationcited by 7
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answeringcited by 1
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splattingcited by 0
- 20263DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliabilitycited by 0
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokenscited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representationcited by 0
- 2026CoTL: Compact Token Learning for 3D Scene Representation13 Oct 2026
- 2026S2Tok: Streaming 3D Gaussian Reconstruction with Persistent Spatial Tokens6 Oct 2026
- 20263DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability1 Oct 2026
- 2026Imagine3D-LLM: Teaching MLLMs to Imagine 3D Scenes Before Answering29 Sep 2026
- 2026FeCoSplat: Feedback-Guided Compression for Feed-Forward 3D Gaussian Splatting27 Sep 2026