Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity
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Abstract (arXiv)
In this paper, we introduce Textured-GS, an innovative method for rendering Gaussian splatting that incorporates spatially defined color and opacity variations using Spherical Harmonics (SH). This approach enables each Gaussian to exhibit a richer representation by accommodating varying colors and opacities across its surface, significantly enhancing rendering quality compared to traditional methods. To demonstrate the merits of our approach, we have adapted the Mini-Splatting architecture to integrate textured Gaussians without increasing the number of Gaussians. Our experiments across multiple real-world datasets show that Textured-GS consistently outperforms both the baseline Mini-Splatting and standard 3DGS in terms of visual fidelity. The results highlight the potential of Textured-GS to advance Gaussian-based rendering technologies, promising more efficient and high-quality scene reconstructions. Our implementation is available at https://github.com/ZhentaoHuang/Textured-GS.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 21 of its 32 references that are in the map. First posted on arXiv 13 Jul 2024.
Builds on
21 of 32 references.
References · 21
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
9 more
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 208
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 2021NeRF-VAE: A Geometry Aware 3D Scene Generative Modelcited by 111
- 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
- 2024Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splattingcited by 8
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Citing papers per year: 2024: 5; 2025: 5; 2026: 4.
14 papers.
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- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
2 more
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction13 Feb 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors28 Nov 2024
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov 2024
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis13 Nov 2024
2 more
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colorscited by 13
- 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 2
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2024Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximationcited by 0
12 most cited of 14 All 14 (JSON)
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2026GSM-GS: Geometry-Constrained Single and Multi-view Gaussian Splatting for Surface Reconstruction13 Feb 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2024SVGS: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors28 Nov 2024
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov 2024
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis13 Nov 2024
12 newest of 14 All 14 (JSON)