mlsanityData to 14 Oct 2026

GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression

arXiv 2501.13558 ↗First posted 23 Jan 2025cs.CVcited by 11

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Abstract (arXiv)

Recent progress in compressing explicit radiance field representations, particularly 3D Gaussian Splatting, has substantially reduced memory consumption while improving real-time rendering performance. However, existing approaches remain inherently single-rate: each compression level requires a separately optimized model, yielding a set of fixed operating points rather than a truly scalable representation. This limits deployment in scenarios where memory, bandwidth, or computational budgets vary across devices or over time. We argue that scalability should be an intrinsic property of the representation. We show that trained explicit radiance models exhibit a structured distribution of information, which can be revealed using standard optimization signals available during training. In particular, aggregated gradient sensitivity provides a simple, model-agnostic criterion to organize primitives from coarse structure to finer refinements. Building on this, we introduce GoDe (Gaussians on Demand), a general framework for scalable compression and progressive level-of-detail control, instantiated for 3D Gaussian Splatting. Starting from a single trained model, GoDe reorganizes Gaussian primitives into a fixed progressive hierarchy supporting multiple rate-distortion operating points without retraining or per-level fine-tuning. A single quantization-aware fine-tuning stage ensures consistent behavior across all levels under low-precision storage. Extensive experiments on standard benchmarks and multiple 3D Gaussian Splatting backbones show that GoDe achieves rate-distortion performance comparable to state-of-the-art single-rate methods, while enabling truly scalable compression and adaptive rendering within a unified representation. Project page: https://gaussians-on-demand.github.io

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 36 of its 46 references that are in the map. First posted on arXiv 23 Jan 2025.

Builds on

36 of 46 references.

References · 36

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  11. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  12. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
24 more
  1. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  2. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  3. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  4. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  5. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  6. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  7. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  8. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  9. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  10. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  11. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  12. 2024Revising Densification in Gaussian Splattingcited by 128
  13. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  14. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  15. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  16. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  17. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
  18. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  19. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
  20. 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
  21. 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
  22. 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
  23. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  24. 2024Boost Your NeRF: A Model-Agnostic Mixture of Experts Framework for High Quality and Efficient Renderingcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 6.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
  2. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
  3. 2025Optimized Minimal 3D Gaussian Splatting
  4. 2025Optimized Minimal 4D Gaussian Splatting
  5. 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
  6. 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting
  7. 2025SymGS : Leveraging Local Symmetries for 3D Gaussian Splatting Compression
  8. 2025GaussianImage++: Boosted Image Representation and Compression with 2D Gaussian Splatting