mlsanityData to 14 Oct 2026

SfM-Free 3D Gaussian Splatting via Hierarchical Training

arXiv 2412.01553 ↗First posted 2 Dec 2024cs.CVcited by 12

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Abstract (arXiv)

Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 31 of its 40 references that are in the map. First posted on arXiv 2 Dec 2024.

Builds on

31 of 40 references.

References · 31

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Vision Transformers for Dense Predictioncited by 1,803
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 657
  10. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  11. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  12. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 382
19 more
  1. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  2. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  3. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  4. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  5. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  6. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  7. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  8. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  9. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  10. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
  11. 2024Revising Densification in Gaussian Splattingcited by 128
  12. 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
  13. 2022IFRNet: Intermediate Feature Refine Network for Efficient Frame Interpolationcited by 109
  14. 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
  15. 2022SiNeRF: Sinusoidal Neural Radiance Fields for Joint Pose Estimation and Scene Reconstructioncited by 49
  16. 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
  17. 2023LU-NeRF: Scene and Pose Estimation by Synchronizing Local Unposed NeRFscited by 33
  18. 2024A Construct-Optimize Approach to Sparse View Synthesis without Camera Posecited by 25
  19. 2024GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-timecited by 20

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 7; 2026: 5.

12 papers.