SfM-Free 3D Gaussian Splatting via Hierarchical Training
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Abstract (arXiv)
Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 31 of its 40 references that are in the map. First posted on arXiv 2 Dec 2024.
Builds on
31 of 40 references.
References · 31
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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19 more
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2021Self-Calibrating Neural Radiance Fieldscited by 204
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
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- 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 138
- 2024Revising Densification in Gaussian Splattingcited by 128
- 2024Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splattingcited by 113
- 2022IFRNet: Intermediate Feature Refine Network for Efficient Frame Interpolationcited by 109
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022SiNeRF: Sinusoidal Neural Radiance Fields for Joint Pose Estimation and Scene Reconstructioncited by 49
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
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Built on by
Citing papers per year: 2025: 7; 2026: 5.
12 papers.
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 24
- 2025VGGT-X: When VGGT Meets Dense Novel View Synthesiscited by 8
- 2025TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraintscited by 4
- 2025On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigscited by 3
- 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Capturescited by 1
- 2026CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Videocited by 1
- 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Frameworkcited by 0
- 2025Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environmentscited by 0
- 2026GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstructioncited by 0
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priorscited by 0
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimizationcited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updatescited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026TurboGS: Accelerating 3D Gaussian Splatting via Error-Guided Sparse Pixel Sampling and Optimization14 Jun 2026
- 2026Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors24 Mar 2026
- 2026GloSplat: Joint Pose-Appearance Optimization for Faster and More Accurate 3D Reconstruction5 Mar 2026
- 2026CompSplat: Compression-aware 3D Gaussian Splatting for Real-world Video10 Feb 2026
- 2025On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigs9 Dec 2025
- 2025Rad-GS: Radar-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments20 Nov 2025
- 2025VGGT-X: When VGGT Meets Dense Novel View Synthesis29 Sep 2025
- 2025Enhancing Novel View Synthesis from extremely sparse views with SfM-free 3D Gaussian Splatting Framework21 Aug 2025
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos19 Aug 2025
- 2025LighthouseGS: Indoor Structure-aware 3D Gaussian Splatting for Panorama-Style Mobile Captures8 Jul 2025
- 2025TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints27 Feb 2025