mlsanityData to 7 Oct 2026

VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization

arXiv 2310.11864 ↗First posted 18 Oct 2023cs.CV cs.GR cs.LGcited by 8

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Abstract (arXiv)

We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 18 Oct 2023.

Builds on

28 of 43 references.

References · 28

  1. 2017Neural Discrete Representation Learningcited by 4,650
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  4. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  5. 2021Vector-quantized Image Modeling with Improved VQGANcited by 656
  6. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  7. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  8. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  9. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  10. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  11. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
16 more
  1. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  2. 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
  3. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  4. 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
  5. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  6. 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
  7. 2018Theory and Experiments on Vector Quantized Autoencoderscited by 55
  8. 2018Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networkscited by 51
  9. 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
  10. 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
  11. 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
  12. 2018LIME: Live Intrinsic Material Estimationcited by 33
  13. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
  14. 2022Mean Shift Mask Transformer for Unseen Object Instance Segmentationcited by 19
  15. 2022PaletteNeRF: Palette-based Color Editing for NeRFscited by 18
  16. 2022Multi-view Gradient Consistency for SVBRDF Estimation of Complex Scenes under Natural Illuminationcited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 1; 2026: 2.

8 papers.