VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization
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Abstract (arXiv)
We propose VQ-NeRF, a two-branch neural network model that incorporates Vector Quantization (VQ) to decompose and edit reflectance fields in 3D scenes. Conventional neural reflectance fields use only continuous representations to model 3D scenes, despite the fact that objects are typically composed of discrete materials in reality. This lack of discretization can result in noisy material decomposition and complicated material editing. To address these limitations, our model consists of a continuous branch and a discrete branch. The continuous branch follows the conventional pipeline to predict decomposed materials, while the discrete branch uses the VQ mechanism to quantize continuous materials into individual ones. By discretizing the materials, our model can reduce noise in the decomposition process and generate a segmentation map of discrete materials. Specific materials can be easily selected for further editing by clicking on the corresponding area of the segmentation outcomes. Additionally, we propose a dropout-based VQ codeword ranking strategy to predict the number of materials in a scene, which reduces redundancy in the material segmentation process. To improve usability, we also develop an interactive interface to further assist material editing. We evaluate our model on both computer-generated and real-world scenes, demonstrating its superior performance. To the best of our knowledge, our model is the first to enable discrete material editing in 3D scenes.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 43 references that are in the map. First posted on arXiv 18 Oct 2023.
Builds on
28 of 43 references.
References · 28
- 2017Neural Discrete Representation Learningcited by 4,650
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Vector-quantized Image Modeling with Improved VQGANcited by 656
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
16 more
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2018Single-Image SVBRDF Capture with a Rendering-Aware Deep Networkcited by 116
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenescited by 89
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
- 2018Theory and Experiments on Vector Quantized Autoencoderscited by 55
- 2018Modeling Surface Appearance from a Single Photograph using Self-augmented Convolutional Neural Networkscited by 51
- 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
- 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
- 2023NeMF: Inverse Volume Rendering with Neural Microflake Fieldcited by 34
- 2018LIME: Live Intrinsic Material Estimationcited by 33
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 23
- 2022Mean Shift Mask Transformer for Unseen Object Instance Segmentationcited by 19
- 2022PaletteNeRF: Palette-based Color Editing for NeRFscited by 18
- 2022Multi-view Gradient Consistency for SVBRDF Estimation of Complex Scenes under Natural Illuminationcited by 3
Built on by
Citing papers per year: 2023: 1; 2024: 4; 2025: 1; 2026: 2.
8 papers.
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2024Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAEcited by 6
- 2024Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Renderingcited by 3
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridgingcited by 0
- 2026LooC: Effective Low-Dimensional Codebook for Compositional Vector Quantizationcited by 0
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
- 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting10 May 2026
- 2026LooC: Effective Low-Dimensional Codebook for Compositional Vector Quantization1 Jan 2026
- 2025Squeeze3D: Extreme Neural Compression with Latent Space Bridging9 Jun 2025
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE10 Aug 2024
- 2024Aerial-NeRF: Adaptive Spatial Partitioning and Sampling for Large-Scale Aerial Rendering10 May 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Grids19 Dec 2023