Compressing Explicit Voxel Grid Representations: fast NeRFs become also small
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Abstract (arXiv)
NeRFs have revolutionized the world of per-scene radiance field reconstruction because of their intrinsic compactness. One of the main limitations of NeRFs is their slow rendering speed, both at training and inference time. Recent research focuses on the optimization of an explicit voxel grid (EVG) that represents the scene, which can be paired with neural networks to learn radiance fields. This approach significantly enhances the speed both at train and inference time, but at the cost of large memory occupation. In this work we propose Re:NeRF, an approach that specifically targets EVG-NeRFs compressibility, aiming to reduce memory storage of NeRF models while maintaining comparable performance. We benchmark our approach with three different EVG-NeRF architectures on four popular benchmarks, showing Re:NeRF's broad usability and effectiveness.
Key facts. Cited by 48 papers in the map (data through 14 Oct 2026). Builds on 35 of its 47 references that are in the map. First posted on arXiv 23 Oct 2022.
Builds on
35 of 47 references.
References · 35
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23 more
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- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
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Citing papers per year: 2022: 2; 2023: 15; 2024: 19; 2025: 9; 2026: 3.
48 papers.
Sort:
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
36 more
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
- 2023Binary Radiance Fieldscited by 40
- 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
- 2023NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXercited by 29
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Videocited by 27
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representationcited by 21
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splattingcited by 20
- 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16
- 2023SlimmeRF: Slimmable Radiance Fieldscited by 15
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
- 20246DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splattingcited by 11
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
- 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fieldscited by 10
- 2023ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimizationcited by 8
- 2024Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compressioncited by 8
- 2023From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigmcited by 7
- 2024Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantizationcited by 7
- 2024CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesiscited by 6
- 2023CAwa-NeRF: Instant Learning of Compression-Aware NeRF Featurescited by 4
- 2024SPC-NeRF: Spatial Predictive Compression for Voxel Based Radiance Fieldcited by 4
- 2024Neural NeRF Compressioncited by 4
- 2025Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulationcited by 4
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splattingcited by 3
- 2026POTR: Post-Training 3DGS Compressioncited by 3
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesiscited by 2
- 2025Exploring Kernel Transformations for Implicit Neural Representationscited by 2
- 2025Efficient Neural Video Representation with Temporally Coherent Modulationcited by 2
- 2023Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsingcited by 1
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devicescited by 1
- 2025TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Viewscited by 1
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devicescited by 1
- 2023Learn how to Prune Pixels for Multi-view Neural Image-based Synthesiscited by 0
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices3 Apr 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views18 Jul 2025
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting4 Jun 2025
- 2025Efficient Neural Video Representation with Temporally Coherent Modulation1 May 2025
- 2025Exploring Kernel Transformations for Implicit Neural Representations7 Apr 2025
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices4 Apr 2025
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video24 Mar 2025
- 2025Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation18 Mar 2025
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression23 Jan 2025
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting21 Jan 2025
36 more
- 20246DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting2 Dec 2024
- 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussians19 Nov 2024
- 2024ELMGS: Enhancing memory and computation scaLability through coMpression for 3D Gaussian Splatting30 Oct 2024
- 2024Content-Aware Radiance Fields: Aligning Model Complexity with Scene Intricacy Through Learned Bitwidth Quantization25 Oct 2024
- 2024Fast Feedforward 3D Gaussian Splatting Compression10 Oct 2024
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation15 Sep 2024
- 2024Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation19 Aug 2024
- 2024NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis15 Jul 2024
- 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Video12 Jul 2024
- 2024Explicit-NeRF-QA: A Quality Assessment Database for Explicit NeRF Model Compression11 Jul 2024
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning26 Jun 2024
- 2024Neural NeRF Compression13 Jun 2024
- 2024How Far Can We Compress Instant-NGP-Based NeRF?6 Jun 2024
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representation9 Apr 2024
- 2024CodecNeRF: Toward Fast Encoding and Decoding, Compact, and High-quality Novel-view Synthesis7 Apr 2024
- 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representation2 Apr 2024
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression21 Mar 2024
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians21 Mar 2024
- 2024SPC-NeRF: Spatial Predictive Compression for Voxel Based Radiance Field26 Feb 2024
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Grids19 Dec 2023
- 2023SlimmeRF: Slimmable Radiance Fields15 Dec 2023
- 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Video10 Dec 2023
- 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams3 Dec 2023
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization30 Nov 2023
- 2023ECRF: Entropy-Constrained Neural Radiance Fields Compression with Frequency Domain Optimization23 Nov 2023
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis17 Nov 2023
- 2023CAwa-NeRF: Instant Learning of Compression-Aware NeRF Features23 Oct 2023
- 2023Targeted Adversarial Attacks on Generalizable Neural Radiance Fields5 Oct 2023
- 2023Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing19 Aug 2023
- 2023Binary Radiance Fields13 Jun 2023
- 2023From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm10 Jun 2023
- 2023Learn how to Prune Pixels for Multi-view Neural Image-based Synthesis5 May 2023
- 2023NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer13 Mar 2023
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes23 Feb 2023
- 2022Masked Wavelet Representation for Compact Neural Radiance Fields18 Dec 2022
- 2022Compressing Volumetric Radiance Fields to 1 MB29 Nov 2022
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
12 most cited of 48 All 48 (JSON)
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Factorized Multi-Resolution HashGrid for Efficient Neural Radiance Fields: Execution on Edge-Devices3 Apr 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views18 Jul 2025
- 2025FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting4 Jun 2025
- 2025Efficient Neural Video Representation with Temporally Coherent Modulation1 May 2025
- 2025Exploring Kernel Transformations for Implicit Neural Representations7 Apr 2025
- 2025NeRFlex: Resource-aware Real-time High-quality Rendering of Complex Scenes on Mobile Devices4 Apr 2025
- 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video24 Mar 2025
- 2025Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation18 Mar 2025
- 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression23 Jan 2025
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting21 Jan 2025
12 newest of 48 All 48 (JSON)