mlsanityData to 14 Oct 2026

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

arXiv 2505.13215 ↗First posted 19 May 2025cs.CVcited by 13

Not on the map. Why?

Abstract (arXiv)

Recent advancements in dynamic 3D scene reconstruction have shown promising results, enabling high-fidelity 3D novel view synthesis with improved temporal consistency. Among these, 4D Gaussian Splatting (4DGS) has emerged as an appealing approach due to its ability to model high-fidelity spatial and temporal variations. However, existing methods suffer from substantial computational and memory overhead due to the redundant allocation of 4D Gaussians to static regions, which can also degrade image quality. In this work, we introduce hybrid 3D-4D Gaussian Splatting (3D-4DGS), a novel framework that adaptively represents static regions with 3D Gaussians while reserving 4D Gaussians for dynamic elements. Our method begins with a fully 4D Gaussian representation and iteratively converts temporally invariant Gaussians into 3D, significantly reducing the number of parameters and improving computational efficiency. Meanwhile, dynamic Gaussians retain their full 4D representation, capturing complex motions with high fidelity. Our approach achieves significantly faster training times compared to baseline 4D Gaussian Splatting methods while maintaining or improving the visual quality.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 50 of its 60 references that are in the map. First posted on arXiv 19 May 2025.

Builds on

50 of 60 references.

References · 50

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  11. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  12. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
38 more
  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  2. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  3. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  4. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  5. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  6. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  7. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  8. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  9. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  10. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  12. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  13. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  14. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  15. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  16. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  17. 2021Efficient Neural Radiance Fields for Interactive Free-viewpoint Videocited by 150
  18. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  19. 2024Revising Densification in Gaussian Splattingcited by 128
  20. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  21. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  22. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  23. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  24. 2024Fully Explicit Dynamic Gaussian Splattingcited by 76
  25. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  26. 2024MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splattingcited by 63
  27. 2022Improved Direct Voxel Grid Optimization for Radiance Fields Reconstructioncited by 61
  28. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  29. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  30. 2024DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Renderingcited by 28
  31. 2023ResFields: Residual Neural Fields for Spatiotemporal Signalscited by 27
  32. 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 25
  33. 2023Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videoscited by 16
  34. 2024Efficient Scene Modeling via Structure-Aware and Region-Prioritized 3D Gaussianscited by 15
  35. 2024Mip-Grid: Anti-aliased Grid Representations for Neural Radiance Fieldscited by 13
  36. 20244D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstructioncited by 11
  37. 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
  38. 2024Faster and Better 3D Splatting via Group Trainingcited by 6

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 10.

13 papers.

Sort: