CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation
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Abstract (arXiv)
Recent advances in Gaussian Splatting based 3D scene representation have shown two major trends: semantics-oriented approaches that focus on high-level understanding but lack explicit 3D geometry modeling, and structure-oriented approaches that capture spatial structures yet provide limited semantic abstraction. To bridge this gap, we present CUS-GS, a compact unified structured Gaussian Splatting representation, which connects multimodal semantic features with structured 3D geometry. Specifically, we design a voxelized anchor structure that constructs a spatial scaffold, while extracting multimodal semantic features from a set of foundation models (e.g., CLIP, DINOv2, SEEM). Moreover, we introduce a multimodal latent feature allocation mechanism to unify appearance, geometry, and semantics across heterogeneous feature spaces, ensuring a consistent representation across multiple foundation models. Finally, we propose a feature-aware significance evaluation strategy to dynamically guide anchor growing and pruning, effectively removing redundant or invalid anchors while maintaining semantic integrity. Extensive experiments show that CUS-GS achieves competitive performance compared to state-of-the-art methods using as few as 6M parameters - an order of magnitude smaller than the closest rival at 35M - highlighting the excellent trade off between performance and model efficiency of the proposed framework.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 54 of its 63 references that are in the map. First posted on arXiv 22 Nov 2025.
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References · 54
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2023Segment Anythingcited by 8,234
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2023Sigmoid Loss for Language Image Pre-Trainingcited by 3,109
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
- 2023Segment Everything Everywhere All at Oncecited by 548
38 more
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Gaussian Splatting SLAMcited by 415
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2021Advances in Neural Renderingcited by 365
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 364
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2020State of the Art on Neural Renderingcited by 278
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
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- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2023GridMM: Grid Memory Map for Vision-and-Language Navigationcited by 124
- 2021Structured Scene Memory for Vision-Language Navigationcited by 95
- 2024FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understandingcited by 86
- 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 82
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 75
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 68
- 2024HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstructioncited by 57
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2025Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registrationcited by 51
- 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
- 2024GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modelingcited by 45
- 2019SceneCode: Monocular Dense Semantic Reconstruction using Learned Encoded Scene Representationscited by 37
- 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 37
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024Benchmarking Neural Radiance Fields for Autonomous Robots: An Overviewcited by 14
- 2024PyGS: Large-scale Scene Representation with Pyramidal 3D Gaussian Splattingcited by 13
- 2025ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objectscited by 11
- 2025Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenescited by 10
- 2025HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenescited by 7
- 2024GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lightingcited by 6
- 2024RGBDS-SLAM: A RGB-D Semantic Dense SLAM Based on 3D Multi Level Pyramid Gaussian Splattingcited by 6
- 2025HRGS: Hierarchical Gaussian Splatting for Memory-Efficient High-Resolution 3D Reconstructioncited by 6
- 2025UniGS: Unified Language-Image-3D Pretraining with Gaussian Splattingcited by 5
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