mlsanityData to 14 Oct 2026

HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis

arXiv 2512.14352 ↗First posted 16 Dec 2025cs.CV cs.CGcited by 0

Not on the map. Why?

Abstract (arXiv)

Dynamic novel view synthesis (NVS) is essential for creating immersive experiences. Existing approaches have advanced dynamic NVS by introducing 3D Gaussian Splatting (3DGS) with implicit deformation fields or indiscriminately assigned time-varying parameters, surpassing NeRF-based methods. However, due to excessive model complexity and parameter redundancy, they incur large model sizes and slow rendering speeds, making them inefficient for real-time applications, particularly on resource-constrained devices. To obtain a more efficient model with fewer redundant parameters, in this paper, we propose Hybrid Gaussian Splatting (HGS), a compact and efficient framework explicitly designed to disentangle static and dynamic regions of a scene within a unified representation. The core innovation of HGS lies in our Static-Dynamic Decomposition (SDD) strategy, which leverages Radial Basis Function (RBF) modeling for Gaussian primitives. Specifically, for dynamic regions, we employ time-dependent RBFs to effectively capture temporal variations and handle abrupt scene changes, while for static regions, we reduce redundancy by sharing temporally invariant parameters. Additionally, we introduce a two-stage training strategy tailored for explicit models to enhance temporal coherence at static-dynamic boundaries. Experimental results demonstrate that our method reduces model size by up to 98% and achieves real-time rendering at up to 125 FPS at 4K resolution on a single RTX 3090 GPU. It further sustains 160 FPS at 1352 * 1014 on an RTX 3050 and has been integrated into the VR system. Moreover, HGS achieves comparable rendering quality to state-of-the-art methods while providing significantly improved visual fidelity for high-frequency details and abrupt scene changes.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 44 references that are in the map. First posted on arXiv 16 Dec 2025.

Builds on

40 of 44 references.

References · 40

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  7. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  9. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  10. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  11. 2020Neural Sparse Voxel Fieldscited by 959
  12. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
28 more
  1. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 751
  2. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  3. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  5. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  6. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  7. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  8. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  9. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  10. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  11. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  12. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  13. 2023Track Anything: Segment Anything Meets Videoscited by 234
  14. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  15. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  16. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  17. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  18. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  19. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  20. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  21. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  22. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  23. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  24. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  25. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  26. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  27. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  28. 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videoscited by 7

Built on by

Not cited yet.