mlsanityData to 14 Oct 2026

Steepest Descent Density Control for Compact 3D Gaussian Splatting

arXiv 2505.05587 ↗First posted 8 May 2025cs.CVcited by 13

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a ~50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 36 of its 46 references that are in the map. First posted on arXiv 8 May 2025.

Builds on

36 of 46 references.

References · 36

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  8. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  9. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  10. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  11. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  12. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
24 more
  1. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  2. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  3. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
  4. 2019Neural Point-Based Graphicscited by 327
  5. 2015Net2Net: Accelerating Learning via Knowledge Transfercited by 250
  6. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
  7. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  8. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  9. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  10. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  11. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  12. 2024Revising Densification in Gaussian Splattingcited by 128
  13. 2022Is Attention All That NeRF Needs?cited by 113
  14. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  15. 2023Learning to Grow Pretrained Models for Efficient Transformer Trainingcited by 83
  16. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  17. 2021bert2BERT: Towards Reusable Pretrained Language Modelscited by 70
  18. 2022GradMax: Growing Neural Networks using Gradient Informationcited by 66
  19. 2019Splitting Steepest Descent for Growing Neural Architecturescited by 55
  20. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  21. 2021Firefly Neural Architecture Descent: a General Approach for Growing Neural Networkscited by 49
  22. 2022Residual Mixture of Expertscited by 39
  23. 2019Energy-Aware Neural Architecture Optimization with Fast Splitting Steepest Descentcited by 18
  24. 2020Steepest Descent Neural Architecture Optimization: Escaping Local Optimum with Signed Neural Splittingcited by 14

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 6; 2026: 7.

13 papers.

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