mlsanityData to 14 Oct 2026

Lightweight 3D Gaussian Splatting Compression via Video Codec

arXiv 2512.11186 ↗First posted 12 Dec 2025cs.CVcited by 2

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Abstract (arXiv)

Current video-based GS compression methods rely on using Parallel Linear Assignment Sorting (PLAS) to convert 3D GS into smooth 2D maps, which are computationally expensive and time-consuming, limiting the application of GS on lightweight devices. In this paper, we propose a Lightweight 3D Gaussian Splatting (GS) Compression method based on Video codec (LGSCV). First, a two-stage Morton scan is proposed to generate blockwise 2D maps that are friendly for canonical video codecs in which the coding units (CU) are square blocks. A 3D Morton scan is used to permute GS primitives, followed by a 2D Morton scan to map the ordered GS primitives to 2D maps in a blockwise style. However, although the blockwise 2D maps report close performance to the PLAS map in high-bitrate regions, they show a quality collapse at medium-to-low bitrates. Therefore, a principal component analysis (PCA) is used to reduce the dimensionality of spherical harmonics (SH), and a MiniPLAS, which is flexible and fast, is designed to permute the primitives within certain block sizes. Incorporating SH PCA and MiniPLAS leads to a significant gain in rate-distortion (RD) performance, especially at medium and low bitrates. MiniPLAS can also guide the setting of the codec CU size configuration and significantly reduce encoding time. Experimental results on the MPEG dataset demonstrate that the proposed LGSCV achieves over 20% RD gain compared with state-of-the-art methods, while reducing 2D map generation time to approximately 1 second and cutting encoding time by 50%. The code is available at https://github.com/Qi-Yangsjtu/LGSCV .

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 19 of its 28 references that are in the map. First posted on arXiv 12 Dec 2025.

Builds on

19 of 28 references.

References · 19

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  4. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  5. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  6. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  7. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  8. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  9. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  10. 2020Inferring Point Cloud Quality via Graph Similaritycited by 58
  11. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  12. 2021MPED: Quantifying Point Cloud Distortion based on Multiscale Potential Energy Discrepancycited by 28
7 more
  1. 2024A Benchmark for Gaussian Splatting Compression and Quality Assessment Studycited by 16
  2. 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14
  3. 2017Attribute Compression of 3D Point Clouds Using Laplacian Sparsity Optimized Graph Transformcited by 12
  4. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 11
  5. 2025HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encodercited by 10
  6. 2025Adaptive Voxelization for Transform coding of 3D Gaussian splatting datacited by 7
  7. 20253DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compressioncited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
  2. 2026SCAR-GS: Spatial Context Attention for Residuals in Progressive Gaussian Splatting
  3. 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
  4. 2026SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
  5. 2025PCGS: Progressive Compression of 3D Gaussian Splatting
  6. 2025EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting
  7. 2026Towards Practical Compression of 3D Gaussian Splatting
  8. 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization