mlsanityData to 14 Oct 2026

PD-4DGS:Progressive Decomposition of 4D Gaussian Splatting for Bandwidth-Adaptive Dynamic Scene Streaming

arXiv 2605.11427 ↗First posted 12 May 2026cs.CVcited by 0

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Abstract (arXiv)

4D Gaussian Splatting (4DGS) enables high-quality dynamic novel view synthesis, yet current models remain monolithic bitstreams that clients must download in full before any frame can be rendered, causing black-screen waits of tens to hundreds of seconds on mobile bandwidth and leaving 4DGS incompatible with modern adaptive-bitrate delivery. Progressive 3DGS compression alleviates this for static scenes, but it acts only on spatial anchors and cannot partition the temporal deformation networks that dominate dynamic-scene size. We present PD-4DGS, the first framework for progressive compression and on-demand transmission of 4DGS. Hierarchical Deformation Decomposition (HDD) externalises the coarse-to-fine motion hierarchy already latent in 4DGS into three independently transmittable layers -- a static scaffold, a global deformation, and a local refinement -- so that any prefix of the bitstream is already renderable, turning a single training run into a scalable, DASH/HLS-compatible bitstream. A Gaussian-entropy attribute rate-distortion loss together with a temporal mask consistency regulariser shrink the base layer while suppressing low-bitrate flicker; a capacity-weighted rollout schedule, gated online by a learnt activation rate rho, then prevents deformation-network under-training without any per-scene hyperparameter. On the Dycheck iPhone benchmark, PD-4DGS cuts the streamed bitstream by >60% at matched rendering fidelity and reduces first-frame latency from 73--930 s to ~1.7 s on a 2 Mbps link, uniquely enabling true on-demand progressive streaming for 4DGS.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 46 references that are in the map. First posted on arXiv 12 May 2026.

Builds on

40 of 46 references.

References · 40

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  4. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  5. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  7. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  8. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  9. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  11. 2021BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Renderingcited by 229
  12. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
28 more
  1. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  2. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
  3. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  4. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  5. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  6. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  7. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  8. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  9. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
  10. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  11. 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
  12. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
  13. 2024SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Videocited by 44
  14. 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 41
  15. 2024HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compressioncited by 31
  16. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
  17. 2023Context-Based Trit-Plane Coding for Progressive Image Compressioncited by 21
  18. 2025Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenescited by 20
  19. 2024A Hierarchical Compression Technique for 3D Gaussian Splatting Compressioncited by 14
  20. 2024PRoGS: Progressive Rendering of Gaussian Splatscited by 12
  21. 2024SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Lengthcited by 11
  22. 2025GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compressioncited by 11
  23. 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
  24. 2025Optimized Minimal 4D Gaussian Splattingcited by 5
  25. 2024RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussianscited by 3
  26. 2025TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compressioncited by 3
  27. 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2
  28. 2025Temporal Smoothness-Aware Rate-Distortion Optimized 4D Gaussian Splattingcited by 2

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  1. 20254DGC: Rate-Aware 4D Gaussian Compression for Efficient Streamable Free-Viewpoint Video
  2. 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
  3. 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splatting
  4. 20264DGS-Fixer: Generative Sparse-View 4D Gaussian Splatting with Iterative Refinement Guided by Video Diffusion Priors
  5. 20244D Gaussian Splatting in the Wild with Uncertainty-Aware Regularization
  6. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
  7. 2026CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting
  8. 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction