GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming System
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Abstract (arXiv)
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 21 of its 45 references that are in the map. First posted on arXiv 10 Mar 2026.
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21 of 45 references.
References · 21
- 2017Attention Is All You Needcited by 59,932
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2017PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Spacecited by 4,384
- 2015Continuous control with deep reinforcement learningcited by 3,279
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2019Introduction to Multi-Armed Banditscited by 475
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
9 more
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2019Neural Rerendering in the Wildcited by 121
- 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 2023Understanding User Behavior in Volumetric Video Watching: Dataset, Analysis and Predictioncited by 6
- 2018Rate-Utility Optimized Streaming of Volumetric Media for Augmented Realitycited by 3
- 2020Joint Communication and Computational Resource Allocation for QoE-driven Point Cloud Video Streamingcited by 1
- 2020Cache Replacement as a MAB with Delayed Feedback and Decaying Costscited by 1
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