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TSOG: A Format For Temporally And Spatially Ordered Gaussians

arXiv 2607.28049 ↗First posted 30 Jul 2026eess.IV cs.CV cs.GRcited by 0

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Abstract (arXiv)

We propose Temporally and Spatially Ordered Gaussians (TSOG), a format for efficient representation of 4D Gaussian Splatting (4DGS) content. TSOG extends the Spatially Ordered Gaussians (SOG) framework to the temporal domain by introducing a timeline attribute and temporal parameterization of geometry and appearance attributes. Similar to SOG, TSOG is a lossy format that assigns each Gaussian a unique index and encodes attribute values as index-aligned image data. TSOG is model-agnostic, extensible, and compatible with both discrete and continuous 4DGS representations. Evaluation using a PLYs sequence and FreeTimeGS as baselines, serving as simplistic and state-of-the-art 4DGS representations respectively, shows file size reductions exceeding 90%, with PSNR differences ranging between -0.42 and +0.85 dB. These results demonstrate substantial file size savings with minimal quality degradation, enabling efficient representation, storage, and delivery of dynamic scenes for next-generation 4D content.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 6 of its 17 references that are in the map. First posted on arXiv 30 Jul 2026.

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References · 6

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  3. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  4. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  5. 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
  6. 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 54

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