mlsanityData to 13 Oct 2026

AdpSplit: Error-Driven Adaptive Splitting for Faster Geometry Discovery in 3D Gaussian Splatting

arXiv 2605.06876 ↗First posted 7 May 2026cs.CVcited by 0

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Abstract (arXiv)

Adaptive density control in 3D Gaussian Splatting (3DGS) repeatedly grows the Gaussian population through fixed-cardinality random splitting to discover useful scene structure. However, in vanilla 3DGS, its binary split operator requires many densification rounds to expose fine details, making it a bottleneck for efficient training schedules with fewer iterations. We introduce AdpSplit, an error-driven adaptive split operator that determines the number of split children and initializes the child parameters from L1-pixel-error region statistics, enabling fewer densification iterations, thus reduced training time, while preserving the rendering quality of full-schedule training. Across the MipNeRF360, Deep-Blending, and Tanks&Temples datasets, AdpSplit reduces the training time of multiple accelerated 3DGS pipelines by 9.2%-22.3% as a simple drop-in replacement for the standard split operator. With FastGS, AdpSplit matches the full-schedule PSNR on MipNeRF360 while reducing training time by 16.4%, corresponding to a 12.6x acceleration over vanilla 3DGS.

Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 28 of its 33 references that are in the map. First posted on arXiv 7 May 2026.

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28 of 33 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,150
  4. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 839
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 690
  6. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 426
  7. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 368
  8. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  9. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 259
  10. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 234
  11. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 228
  12. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 214
16 more
  1. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
  2. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 205
  3. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
  4. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 193
  5. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 148
  6. 2024Revising Densification in Gaussian Splattingcited by 128
  7. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 112
  8. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 93
  9. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 89
  10. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 55
  11. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
  12. 2025FastGS: Training 3D Gaussian Splatting in 100 Secondscited by 41
  13. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  14. 2025Steepest Descent Density Control for Compact 3D Gaussian Splattingcited by 13
  15. 2025ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitivescited by 5
  16. 2025EasySplat: View-Adaptive Learning makes 3D Gaussian Splatting Easycited by 4

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