3DTurboQuant: Training-Free Near-Optimal Quantization for 3D Reconstruction Models
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Abstract (arXiv)
Every existing method for compressing 3D Gaussian Splatting, NeRF, or transformer-based 3D reconstructors requires learning a data-dependent codebook through per-scene fine-tuning. We show this is unnecessary. The parameter vectors that dominate storage in these models, 45-dimensional spherical harmonics in 3DGS and 1024-dimensional key-value vectors in DUSt3R, fall in a dimension range where a single random rotation transforms any input into coordinates with a known Beta distribution. This makes precomputed, data-independent Lloyd-Max quantization near-optimal, within a factor of 2.7 of the information-theoretic lower bound. We develop 3D, deriving (1) a dimension-dependent criterion that predicts which parameters can be quantized and at what bit-width before running any experiment, (2) norm-separation bounds connecting quantization MSE to rendering PSNR per scene, (3) an entry-grouping strategy extending rotation-based quantization to 2-dimensional hash grid features, and (4) a composable pruning-quantization pipeline with a closed-form compression ratio. On NeRF Synthetic, 3DTurboQuant compresses 3DGS by 3.5x with 0.02dB PSNR loss and DUSt3R KV caches by 7.9x with 39.7dB pointmap fidelity. No training, no codebook learning, no calibration data. Compression takes seconds. The code will be released (https://github.com/JaeLee18/3DTurboQuant)
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 34 of its 44 references that are in the map. First posted on arXiv 7 Apr 2026.
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34 of 44 references.
References · 34
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,526
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2024KIVI: A Tuning-Free Asymmetric 2bit Quantization for KV Cachecited by 604
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
- 2024KVQuant: Towards 10 Million Context Length LLM Inference with KV Cache Quantizationcited by 571
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
22 more
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2022Variable Bitrate Neural Fieldscited by 116
- 2025TurboQuant: Online Vector Quantization with Near-optimal Distortion Ratecited by 116
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 49
- 2024QJL: 1-Bit Quantized JL Transform for KV Cache Quantization with Zero Overheadcited by 47
- 2023SHACIRA: Scalable HAsh-grid Compression for Implicit Neural Representationscited by 31
- 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
- 2025Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecscited by 24
- 2025PolarQuant: Quantizing KV Caches with Polar Transformationcited by 24
- 2025FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splattingcited by 10
- 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantizationcited by 7
- 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
- 2026XStreamVGGT: Extremely Memory-Efficient Streaming Vision Geometry Grounded Transformer with KV Cache Compressioncited by 6
- 2025HERO: Hardware-Efficient RL-based Optimization Framework for NeRF Quantizationcited by 1
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