TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting
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Abstract (arXiv)
4D Gaussian Splatting (4DGS) has emerged as a powerful dynamic scene representation, supporting real-time high quality rendering but suffers from prohibitive storage overhead. Existing methods typically attempt to solve this by treating compression as a per-scene optimization problem, limiting generalizability and applicability where low-latency compression is required. In this work, we leverage existing image and video codecs and propose a generalized post-training compression framework for 4DGS to address these issues. Specifically, we apply importance-based adaptive quantization to Gaussians according to their importance levels, effectively refining bitrate allocation while remaining fully compatible with existing codecs. To further improve compression efficiency, we utilize the statistical properties of 4DGS and propose motion- and importance-aware packing to reorganize attributes into codec-friendly 2D maps. Our approach can achieve over 40x compression rate in seconds while maintaining high quality, facilitating the practical deployment of 4DGS.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 19 references that are in the map. First posted on arXiv 10 Oct 2026.
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References · 17
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
- 2022Streaming Radiance Fields for 3D Video Synthesiscited by 119
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
5 more
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
- 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fieldscited by 25
- 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
- 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 7
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