mlsanityData to 7 Oct 2026

POTR: Post-Training 3DGS Compression

arXiv 2601.14821 ↗First posted 21 Jan 2026cs.CVcited by 2

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently emerged as a promising contender to Neural Radiance Fields (NeRF) in 3D scene reconstruction and real-time novel view synthesis. 3DGS outperforms NeRF in training and inference speed but has substantially higher storage requirements. To remedy this downside, we propose POTR, a post-training 3DGS codec built on two novel techniques. First, POTR introduces a novel pruning approach that uses a modified 3DGS rasterizer to efficiently calculate every splat's individual removal effect simultaneously. This technique results in 2-4x fewer splats than other post-training pruning techniques and as a result also significantly accelerates inference with experiments demonstrating 1.5-2x faster inference than other compressed models. Second, we propose a novel method to recompute lighting coefficients, significantly reducing their entropy without using any form of training. Our fast and highly parallel approach especially increases AC lighting coefficient sparsity, with experiments demonstrating increases from 70% to 97%, with minimal loss in quality. Finally, we extend POTR with a simple fine-tuning scheme to further enhance pruning, inference, and rate-distortion performance. Experiments demonstrate that POTR, even without fine-tuning, consistently outperforms all other post-training compression techniques in both rate-distortion performance and inference speed.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 58 of its 85 references that are in the map. First posted on arXiv 21 Jan 2026.

Builds on

58 of 85 references.

References · 58

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38 more
  1. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  2. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
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  16. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  17. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  18. 2020OctSqueeze: Octree-Structured Entropy Model for LiDAR Compressioncited by 72
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  20. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
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  24. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54
  25. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 53
  26. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 52
  27. 2022Compressing Explicit Voxel Grid Representations: fast NeRFs become also smallcited by 48
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  29. 2025CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compressioncited by 39
  30. 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
  31. 2024EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representationcited by 27
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  37. 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
  38. 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16

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2 papers.