mlsanityData to 14 Oct 2026

3D Skew Gaussian Splatting with Any Camera Trajectory Visualization Engine

arXiv 2605.18334 ↗First posted 18 May 2026cs.CV cs.GRcited by 1

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Abstract (arXiv)

While 3D Gaussian Splatting (3DGS) has revolutionized real-time photorealistic view synthesis, its fundamental reliance on symmetric Gaussian distributions introduces visual artifacts that hinder accurate spatial data exploration. Specifically, symmetric kernels struggle to capture shape and color discontinuities , which cause blurriness and primitive redundancy that mislead human perception during visual analysis. To address these visualization barriers, we introduce 3D Skew Gaussian Splatting (3DSGS), a novel framework that significantly enhances the structural fidelity and compactness of explicit scene representations. Our key insight lies in extending the standard primitive to a general Skew Gaussian counterpart. This generalized primitive inherits the highly efficient rasterization properties of standard Gaussians while gaining intrinsic asymmetric modeling capabilities. We couple this with an enhanced opacity representation to better handle complex transparency, alongside a depth-aware densification strategy that intelligently manages primitive allocation. Furthermore, to make these advancements actionable for real-world visual analytics, we re-derive the CUDA rasterization pipeline to universally support both symmetric and skew Gaussians, integrating it into a decoupled, free-camera interactive visualization engine. Extensive experiments demonstrate that 3DSGS achieves superior rendering quality and structural compactness, particularly in regions with intricate details, while maintaining the real-time frame rates necessary for fluid interactive exploration. Supplementary derivations and visual results are available at textbftextithttps://3d-skew-gs.github.io/.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 34 of its 42 references that are in the map. First posted on arXiv 18 May 2026.

Builds on

34 of 42 references.

References · 34

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  9. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  10. 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 231
  11. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  12. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
22 more
  1. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  2. 2023BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objectscited by 148
  3. 2024Revising Densification in Gaussian Splattingcited by 128
  4. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 105
  5. 2024SparseOcc: Rethinking Sparse Latent Representation for Vision-Based Semantic Occupancy Predictioncited by 96
  6. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  7. 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
  8. 2024Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splattingcited by 74
  9. 2024R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstructioncited by 67
  10. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  11. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  12. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  13. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  14. 2024SplatLoc: 3D Gaussian Splatting-based Visual Localization for Augmented Realitycited by 43
  15. 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
  16. 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 30
  17. 2024Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernelscited by 22
  18. 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 19
  19. 2024Deformable Radial Kernel Splattingcited by 17
  20. 2022Time-multiplexed Neural Holography: A flexible framework for holographic near-eye displays with fast heavily-quantized spatial light modulatorscited by 14
  21. 20253D Student Splatting and Scoopingcited by 14
  22. 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detectioncited by 13

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