mlsanityData to 14 Oct 2026

Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes

arXiv 2412.05700 ↗First posted 7 Dec 2024cs.CV cs.GRcited by 11

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Abstract (arXiv)

Recent advancements in high-fidelity dynamic scene reconstruction have leveraged dynamic 3D Gaussians and 4D Gaussian Splatting for realistic scene representation. However, to make these methods viable for real-time applications such as AR/VR, gaming, and rendering on low-power devices, substantial reductions in memory usage and improvements in rendering efficiency are required. While many state-of-the-art methods prioritize lightweight implementations, they struggle in handling scenes with complex motions or long sequences. In this work, we introduce Temporally Compressed 3D Gaussian Splatting (TC3DGS), a novel technique designed specifically to effectively compress dynamic 3D Gaussian representations. TC3DGS selectively prunes Gaussians based on their temporal relevance and employs gradient-aware mixed-precision quantization to dynamically compress Gaussian parameters. In addition, TC3DGS exploits an adapted version of the Ramer-Douglas-Peucker algorithm to further reduce storage by interpolating Gaussian trajectories across frames. Our experiments on multiple datasets demonstrate that TC3DGS achieves up to 67× compression with minimal or no degradation in visual quality. More results and videos are provided in the supplementary. Project Page: https://ahmad-jarrar.github.io/tc-3dgs/

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 43 of its 51 references that are in the map. First posted on arXiv 7 Dec 2024.

Builds on

43 of 51 references.

References · 43

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2018On the Spectral Bias of Neural Networkscited by 1,341
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  12. 2019Learned Step Size Quantizationcited by 628
31 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  4. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  5. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  6. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  7. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  8. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  9. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  10. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  12. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  13. 2023Robust Dynamic Radiance Fieldscited by 194
  14. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 189
  15. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  16. 2016Panoptic Studio: A Massively Multiview System for Social Interaction Capturecited by 173
  17. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  18. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  19. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  20. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
  21. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 130
  22. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  23. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  24. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  25. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  26. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
  27. 2023A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesiscited by 59
  28. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  29. 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
  30. 2023Gradient-based Parameter Selection for Efficient Fine-Tuningcited by 40
  31. 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 6; 2026: 5.

11 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
  2. 2025Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization
  3. 2025Image-Conditioned 3D Gaussian Splat Quantization
  4. 2025Optimized Minimal 3D Gaussian Splatting
  5. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
  6. 2024Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
  7. 2026SpeedyGS: Content-Aware 3D Gaussian Splatting Compression via Two-Stage Optimization
  8. 2025Optimized Minimal 4D Gaussian Splatting