Locality-aware Gaussian Compression for Fast and High-quality Rendering
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Abstract (arXiv)
We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian attributes, and propose a novel locality-aware 3D Gaussian representation that effectively encodes locally-coherent Gaussian attributes using a neural field representation with a minimal storage requirement. On top of the novel representation, LocoGS is carefully designed with additional components such as dense initialization, an adaptive spherical harmonics bandwidth scheme and different encoding schemes for different Gaussian attributes to maximize compression performance. Experimental results demonstrate that our approach outperforms the rendering quality of existing compact Gaussian representations for representative real-world 3D datasets while achieving from 54.6× to 96.6× compressed storage size and from 2.1× to 2.4× rendering speed than 3DGS. Even our approach also demonstrates an averaged 2.4× higher rendering speed than the state-of-the-art compression method with comparable compression performance.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 33 of its 40 references that are in the map. First posted on arXiv 10 Jan 2025.
Builds on
33 of 40 references.
References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,031
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
21 more
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
- 2020Movement Pruning: Adaptive Sparsity by Fine-Tuningcited by 398
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021COIN: COmpression with Implicit Neural representationscited by 232
- 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
- 2021Implicit Neural Representations for Image Compressioncited by 161
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
- 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
- 2022Variable Bitrate Neural Fieldscited by 116
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
- 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
- 2023Binary Radiance Fieldscited by 39
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Citing papers per year: 2025: 14; 2026: 10.
24 papers.
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- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 2025Optimized Minimal 3D Gaussian Splattingcited by 16
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
- 2025CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compressioncited by 4
- 2025Optimized Minimal 4D Gaussian Splattingcited by 4
- 2025Learning Unified Representation of 3D Gaussian Splattingcited by 2
- 2026POTR: Post-Training 3DGS Compressioncited by 2
12 more
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantificationcited by 2
- 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstructioncited by 1
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesiscited by 1
- 2025Leveraging Learned Image Prior for 3D Gaussian Compressioncited by 1
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 1
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compressioncited by 0
- 2026ProGS: Towards Progressive Coding for 3D Gaussian Splattingcited by 0
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splattingcited by 0
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsiscited by 0
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Renderingcited by 0
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarioscited by 0
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis13 Apr 2026
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting30 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026ProGS: Towards Progressive Coding for 3D Gaussian Splatting10 Mar 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025Leveraging Learned Image Prior for 3D Gaussian Compression16 Oct 2025
- 2025Optimized Minimal 4D Gaussian Splatting4 Oct 2025
12 more
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes29 Sep 2025
- 2025Learning Unified Representation of 3D Gaussian Splatting26 Sep 2025
- 2025HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis21 Sep 2025
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning7 Sep 2025
- 2025CF3: Compact and Fast 3D Feature Fields7 Aug 2025
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS11 Jun 2025
- 2025Learning Hierarchical Sparse Transform Coding for 3DGS Compression28 May 2025
- 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction9 Apr 2025
- 2025Optimized Minimal 3D Gaussian Splatting21 Mar 2025
- 2025CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression17 Mar 2025
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting11 Mar 2025
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wild8 Mar 2025
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 17
- 2025Optimized Minimal 3D Gaussian Splattingcited by 16
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenescited by 12
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 10
- 2025Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGScited by 7
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
- 2025MEGS2: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruningcited by 5
- 2025CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compressioncited by 4
- 2025Optimized Minimal 4D Gaussian Splattingcited by 4
- 2025Learning Unified Representation of 3D Gaussian Splattingcited by 2
- 2026POTR: Post-Training 3DGS Compressioncited by 2
12 most cited of 23 All 23 (JSON)
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios28 Jun 2026
- 20263DGS3: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering12 May 2026
- 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching29 Apr 2026
- 2026Unfolding 3D Gaussian Splatting via Iterative Gaussian Synopsis13 Apr 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026ProGS: Towards Progressive Coding for 3D Gaussian Splatting10 Mar 2026
- 2026GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification6 Feb 2026
- 2026POTR: Post-Training 3DGS Compression21 Jan 2026
- 2025Leveraging Learned Image Prior for 3D Gaussian Compression16 Oct 2025
- 2025Optimized Minimal 4D Gaussian Splatting4 Oct 2025
- 2025ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes29 Sep 2025
12 newest of 23 All 23 (JSON)