mlsanityData to 7 Oct 2026

MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

arXiv 2604.26799 ↗First posted 29 Apr 2026cs.CV cs.GR cs.MMcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34× compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20× compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongsplus

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 91 of its 121 references that are in the map. First posted on arXiv 29 Apr 2026.

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91 of 121 references.

References · 91

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  12. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
38 more
  1. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  2. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  3. 2019Single Path One-Shot Neural Architecture Search with Uniform Samplingcited by 411
  4. 2023LangSplat: 3D Language Gaussian Splattingcited by 410
  5. 2019HAWQ: Hessian AWare Quantization of Neural Networks with Mixed-Precisioncited by 387
  6. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  7. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  8. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  9. 2023Atom: Low-bit Quantization for Efficient and Accurate LLM Servingcited by 255
  10. 2019HAWQ-V2: Hessian Aware trace-Weighted Quantization of Neural Networkscited by 250
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  12. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 232
  13. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
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  18. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  19. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
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  22. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
  23. 2023CompGS: Smaller and Faster Gaussian Splatting with Vector Quantizationcited by 127
  24. 2022Variable Bitrate Neural Fieldscited by 116
  25. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  26. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
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  28. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 90
  29. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 85
  30. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 80
  31. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  32. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 71
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  34. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
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  37. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  38. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 54

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