CGHair: Compact Gaussian Hair Reconstruction with Card Clustering
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Abstract (arXiv)
We present a compact pipeline for high-fidelity hair reconstruction from multi-view images. While recent 3D Gaussian Splatting (3DGS) methods achieve realistic results, they often require millions of primitives, leading to high storage and rendering costs. Observing that hair exhibits structural and visual similarities across a hairstyle, we cluster strands into representative hair cards and group these into shared texture codebooks. Our approach integrates this structure with 3DGS rendering, significantly reducing reconstruction time and storage while maintaining comparable visual quality. In addition, we propose a generative prior accelerated method to reconstruct the initial strand geometry from a set of images. Our experiments demonstrate a 4-fold reduction in strand reconstruction time and achieve comparable rendering performance with over 200x lower memory footprint.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 40 of its 80 references that are in the map. First posted on arXiv 4 Apr 2026.
Builds on
40 of 80 references.
References · 40
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28 more
- 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
- 2014Compressing Deep Convolutional Networks using Vector Quantizationcited by 195
- 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 151
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- 2021Convolutional Neural Opacity Radiance Fieldscited by 16
- 2025DiffLocks: Generating 3D Hair from a Single Image using Diffusion Modelscited by 16
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- 2025GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modelingcited by 7
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Citing papers per year: 2026: 1.
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