mlsanityData to 7 Oct 2026

V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians

arXiv 2409.13648 ↗First posted 20 Sep 2024cs.CV cs.GRcited by 28

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Abstract (arXiv)

Experiencing high-fidelity volumetric video as seamlessly as 2D videos is a long-held dream. However, current dynamic 3DGS methods, despite their high rendering quality, face challenges in streaming on mobile devices due to computational and bandwidth constraints. In this paper, we introduce V^3 (Viewing Volumetric Videos), a novel approach that enables high-quality mobile rendering through the streaming of dynamic Gaussians. Our key innovation is to view dynamic 3DGS as 2D videos, facilitating the use of hardware video codecs. Additionally, we propose a two-stage training strategy to reduce storage requirements with rapid training speed. The first stage employs hash encoding and shallow MLP to learn motion, then reduces the number of Gaussians through pruning to meet the streaming requirements, while the second stage fine tunes other Gaussian attributes using residual entropy loss and temporal loss to improve temporal continuity. This strategy, which disentangles motion and appearance, maintains high rendering quality with compact storage requirements. Meanwhile, we designed a multi-platform player to decode and render 2D Gaussian videos. Extensive experiments demonstrate the effectiveness of V^3, outperforming other methods by enabling high-quality rendering and streaming on common devices, which is unseen before. As the first to stream dynamic Gaussians on mobile devices, our companion player offers users an unprecedented volumetric video experience, including smooth scrolling and instant sharing. Our project page with source code is available at https://authoritywang.github.io/v3/.

Key facts. Cited by 28 papers in the map (data through 7 Oct 2026). Builds on 42 of its 55 references that are in the map. First posted on arXiv 20 Sep 2024.

Builds on

42 of 55 references.

References · 42

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  5. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  6. 2020Neural Sparse Voxel Fieldscited by 959
  7. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  8. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  9. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  11. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  12. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
30 more
  1. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
  2. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  4. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  5. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  6. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  7. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
  8. 2021NeRV: Neural Representations for Videoscited by 255
  9. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
  10. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
  11. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  12. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  13. 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
  14. 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
  15. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
  16. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  17. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  18. 2023Compact 3D Scene Representation via Self-Organizing Gaussian Gridscited by 147
  19. 2022Streaming Radiance Fields for 3D Video Synthesiscited by 118
  20. 2023Neural Residual Radiance Fields for Streamably Free-Viewpoint Videoscited by 77
  21. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  22. 2022Compressing Volumetric Radiance Fields to 1 MBcited by 66
  23. 2022Human Performance Modeling and Rendering via Neural Animated Meshcited by 64
  24. 2022Real-Time Neural Light Field on Mobile Devicescited by 48
  25. 2023Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Streamcited by 23
  26. 2023VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streamscited by 22
  27. 2023TeTriRF: Temporal Tri-Plane Radiance Fields for Efficient Free-Viewpoint Videocited by 22
  28. 2021iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Renderingcited by 16
  29. 2024NeRFCodec: Neural Feature Compression Meets Neural Radiance Fields for Memory-Efficient Scene Representationcited by 16
  30. 2024Efficient Dynamic-NeRF Based Volumetric Video Coding with Rate Distortion Optimizationcited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 20; 2026: 5.

28 papers.

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  1. 2025GIFStream: 4D Gaussian-based Immersive Video with Feature Streamcited by 23
  2. 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
  3. 2025GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splattingcited by 13
  4. 2025RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Imagescited by 12
  5. 2024CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusioncited by 11
  6. 20254DGCPro: Efficient Hierarchical 4D Gaussian Compression for Progressive Volumetric Video Streamingcited by 11
  7. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  8. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  9. 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
  10. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  11. 2025L3GS: Layered 3D Gaussian Splats for Efficient 3D Scene Deliverycited by 6
  12. 2025D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videoscited by 6
16 more
  1. 2025BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Videocited by 5
  2. 2025Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video Reconstructioncited by 5
  3. 2025Compensating Spatiotemporally Inconsistent Observations for Online Dynamic 3D Gaussian Splattingcited by 3
  4. 2025Adaptive 3D Gaussian Splatting Video Streamingcited by 2
  5. 20254D-MoDe: Towards Editable and Scalable Volumetric Streaming via Motion-Decoupled 4D Gaussian Compressioncited by 2
  6. 2025StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Videocited by 2
  7. 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
  8. 2025Adaptive 3D Gaussian Splatting Video Streaming: Visual Saliency-Aware Tiling and Meta-Learning-Based Bitrate Adaptationcited by 1
  9. 2025MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densificationcited by 1
  10. 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatarscited by 0
  11. 2025AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video Experiencescited by 0
  12. 2026CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splattingcited by 0
  13. 2026CATRF: Codec-Adaptive TriPlane Radiance Fields for Volumetric Content Deliverycited by 0
  14. 2026DLGStream: Dynamic Language-embedded Guassian Splatting for Open-vocabulary Enabled Free-viewpoint Video Streamingcited by 0
  15. 2026QuARC-GS: Quantized Anchored Residual Coding for Compact Dynamic Scene Streaming with Gaussian Splattingcited by 0
  16. 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Camerascited by 0