Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
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Abstract (arXiv)
Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 31 of its 37 references that are in the map. First posted on arXiv 18 Jan 2025.
Builds on
31 of 37 references.
References · 31
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- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
- 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
- 2023Text-to-3D using Gaussian Splattingcited by 299
19 more
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2020Image Matching across Wide Baselines: From Paper to Practicecited by 225
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
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- 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
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- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
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- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
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- 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
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Built on by
Citing papers per year: 2025: 5; 2026: 2.
7 papers.
- 2025MTGS: Multi-Traversal Gaussian Splattingcited by 19
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Renderingcited by 10
- 2025GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstructioncited by 5
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Predictioncited by 4
- 2026UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routingcited by 2
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstructioncited by 1
- 2026SAMV-DUSt3R: Instance-Centric 3D Scene Decoupling from Sparse Multi-Viewscited by 0
- 2026SAMV-DUSt3R: Instance-Centric 3D Scene Decoupling from Sparse Multi-Views10 Sep 2026
- 2026UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing27 Jul 2026
- 2025GR-Gaussian: Graph-Based Radiative Gaussian Splatting for Sparse-View CT Reconstruction4 Aug 2025
- 2025CHROMA: Consistent Harmonization of Multi-View Appearance via Bilateral Grid Prediction21 Jul 2025
- 2025Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction8 Jun 2025
- 2025OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering20 Mar 2025
- 2025MTGS: Multi-Traversal Gaussian Splatting16 Mar 2025