mlsanityData to 14 Oct 2026

Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting

arXiv 2501.10788 ↗First posted 18 Jan 2025cs.CVcited by 7

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Abstract (arXiv)

Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 31 of its 37 references that are in the map. First posted on arXiv 18 Jan 2025.

Builds on

31 of 37 references.

References · 31

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 739
  9. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  10. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  11. 2023SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAMcited by 388
  12. 2023Text-to-3D using Gaussian Splattingcited by 299
19 more
  1. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  2. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
  3. 2020Image Matching across Wide Baselines: From Paper to Practicecited by 225
  4. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  5. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  6. 2023Align Your Gaussians: Text-to-4D with Dynamic 3D Gaussians and Composed Diffusion Modelscited by 169
  7. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  8. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
  9. 2024HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splattingcited by 142
  10. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  11. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  12. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  13. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  14. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  15. 2024DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splattingcited by 82
  16. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
  17. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  18. 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
  19. 2024Robust Gaussian Splattingcited by 16

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 2.

7 papers.