mlsanityData to 14 Oct 2026

ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

arXiv 2509.03775 ↗First posted 3 Sep 2025cs.GR cs.CVcited by 4

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) is a state-of-art technique to model real-world scenes with high quality and real-time rendering. Typically, a higher quality representation can be achieved by using a large number of 3D Gaussians. However, using large 3D Gaussian counts significantly increases the GPU device memory for storing model parameters. A large model thus requires powerful GPUs with high memory capacities for training and has slower training/rendering latencies due to the inefficiencies of memory access and data movement. In this work, we introduce ContraGS, a method to enable training directly on compressed 3DGS representations without reducing the Gaussian Counts, and thus with a little loss in model quality. ContraGS leverages codebooks to compactly store a set of Gaussian parameter vectors throughout the training process, thereby significantly reducing memory consumption. While codebooks have been demonstrated to be highly effective at compressing fully trained 3DGS models, directly training using codebook representations is an unsolved challenge. ContraGS solves the problem of learning non-differentiable parameters in codebook-compressed representations by posing parameter estimation as a Bayesian inference problem. To this end, ContraGS provides a framework that effectively uses MCMC sampling to sample over a posterior distribution of these compressed representations. With ContraGS, we demonstrate that ContraGS significantly reduces the peak memory during training (on average 3.49X) and accelerated training and rendering (1.36X and 1.88X on average, respectively), while retraining close to state-of-art quality.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 58 of its 70 references that are in the map. First posted on arXiv 3 Sep 2025.

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58 of 70 references.

References · 58

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  3. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  4. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  6. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  8. 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
  9. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  10. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  11. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  12. 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 349
38 more
  1. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  2. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  3. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  4. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  5. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  6. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  7. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  8. 2023HUGS: Human Gaussian Splatscited by 154
  9. 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 133
  10. 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
  11. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
  12. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  13. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  14. 2024GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creationcited by 100
  15. 2024GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splattingcited by 99
  16. 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
  17. 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
  18. 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 94
  19. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  20. 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
  21. 2024End-to-End Rate-Distortion Optimized 3D Gaussian Representationcited by 75
  22. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  23. 2024CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Fieldcited by 61
  24. 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
  25. 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
  26. 2024RoboGSim: A Real2Sim2Real Robotic Gaussian Splatting Simulatorcited by 53
  27. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  28. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  29. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  30. 2024Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Roboticscited by 40
  31. 2025Deformable Beta Splattingcited by 38
  32. 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 37
  33. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 36
  34. 2025Radiant Foam: Real-Time Differentiable Ray Tracingcited by 34
  35. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 31
  36. 2024DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose Optimizationcited by 29
  37. 2024Compact 3D Gaussian Splatting For Dense Visual SLAMcited by 25
  38. 2024GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMscited by 23

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.