mlsanityData to 13 Oct 2026

CaPhy: Capturing Physical Properties for Animatable Human Avatars

arXiv 2308.05925 ↗First posted 11 Aug 2023cs.CVcited by 20

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Abstract (arXiv)

We present CaPhy, a novel method for reconstructing animatable human avatars with realistic dynamic properties for clothing. Specifically, we aim for capturing the geometric and physical properties of the clothing from real observations. This allows us to apply novel poses to the human avatar with physically correct deformations and wrinkles of the clothing. To this end, we combine unsupervised training with physics-based losses and 3D-supervised training using scanned data to reconstruct a dynamic model of clothing that is physically realistic and conforms to the human scans. We also optimize the physical parameters of the underlying physical model from the scans by introducing gradient constraints of the physics-based losses. In contrast to previous work on 3D avatar reconstruction, our method is able to generalize to novel poses with realistic dynamic cloth deformations. Experiments on several subjects demonstrate that our method can estimate the physical properties of the garments, resulting in superior quantitative and qualitative results compared with previous methods.

Key facts. Cited by 20 papers in the map (data through 13 Oct 2026). Builds on 51 of its 62 references that are in the map. First posted on arXiv 11 Aug 2023.

Builds on

51 of 62 references.

References · 51

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,321
  2. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,687
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,603
  4. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  7. 2021Advances in Neural Renderingcited by 365
  8. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  9. 2020State of the Art on Neural Renderingcited by 277
  10. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  11. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  12. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
38 more
  1. 2019Self-Correction for Human Parsingcited by 179
  2. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  3. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  4. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  5. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  6. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
  7. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  8. 2020BCNet: Learning Body and Cloth Shape from A Single Imagecited by 118
  9. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  10. 2020Deep Fashion3D: A Dataset and Benchmark for 3D Garment Reconstruction from Single Imagescited by 101
  11. 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
  12. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  13. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  14. 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
  15. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  16. 2020SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothingcited by 87
  17. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  18. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  19. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  20. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  21. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  22. 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
  23. 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
  24. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  25. 2020DeepCloth: Neural Garment Representation for Shape and Style Editingcited by 54
  26. 2022Learning Implicit Templates for Point-Based Clothed Human Modelingcited by 50
  27. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  28. 2020Fully Convolutional Graph Neural Networks for Parametric Virtual Try-Oncited by 48
  29. 2021Dynamic Surface Function Networks for Clothed Human Bodiescited by 44
  30. 2019SimulCap : Single-View Human Performance Capture with Cloth Simulationcited by 41
  31. 2022Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Imagescited by 39
  32. 2022Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networkscited by 39
  33. 2021Point-Based Modeling of Human Clothingcited by 37
  34. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  35. 2018A Pixel-Based Framework for Data-Driven Clothingcited by 28
  36. 2019TightCap: 3D Human Shape Capture with Clothing Tightness Fieldcited by 25
  37. 2022AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capturecited by 25
  38. 2020MulayCap: Multi-layer Human Performance Capture Using A Monocular Video Cameracited by 14

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Cited by year (2026 to 13 Oct)

Citing papers per year: 2023: 3; 2024: 7; 2025: 3; 2026: 7.

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  1. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  2. 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
  3. 2023DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulationcited by 40
  4. 2024Garment3DGen: 3D Garment Stylization and Texture Generationcited by 26
  5. 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
  6. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
  7. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  8. 2023Leveraging Intrinsic Properties for Non-Rigid Garment Alignmentcited by 6
  9. 2024TexVocab: Texture Vocabulary-conditioned Human Avatarscited by 4
  10. 2024SENC: Handling Self-collision in Neural Cloth Simulationcited by 4
  11. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  12. 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
8 more
  1. 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
  2. 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 2
  3. 2026LayerGS: Decomposition and Inpainting of Layered 3D Human Avatars via 2D Gaussian Splattingcited by 1
  4. 2026Ani3DHuman: Photorealistic 3D Human Animation with Self-guided Stochastic Samplingcited by 1
  5. 2025EPSilon: Efficient Point Sampling for Lightening of Hybrid-based 3D Avatar Generationcited by 0
  6. 2025SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Videocited by 0
  7. 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalizationcited by 0
  8. 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Imagescited by 0