mlsanityData to 7 Oct 2026

MonoHuman: Animatable Human Neural Field from Monocular Video

arXiv 2304.02001 ↗First posted 4 Apr 2023cs.CV cs.GRcited by 85

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Abstract (arXiv)

Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the representation power of the neural radiance field (NeRF) to reconstruct the human body from monocular videos. Recent works propose to graft a deformation network into the NeRF to further model the dynamics of the human neural field for animating vivid human motions. However, such pipelines either rely on pose-dependent representations or fall short of motion coherency due to frame-independent optimization, making it difficult to generalize to unseen pose sequences realistically. In this paper, we propose a novel framework MonoHuman, which robustly renders view-consistent and high-fidelity avatars under arbitrary novel poses. Our key insight is to model the deformation field with bi-directional constraints and explicitly leverage the off-the-peg keyframe information to reason the feature correlations for coherent results. Specifically, we first propose a Shared Bidirectional Deformation module, which creates a pose-independent generalizable deformation field by disentangling backward and forward deformation correspondences into shared skeletal motion weight and separate non-rigid motions. Then, we devise a Forward Correspondence Search module, which queries the correspondence feature of keyframes to guide the rendering network. The rendered results are thus multi-view consistent with high fidelity, even under challenging novel pose settings. Extensive experiments demonstrate the superiority of our proposed MonoHuman over state-of-the-art methods.

Key facts. Cited by 85 papers in the map (data through 7 Oct 2026). Builds on 40 of its 65 references that are in the map. First posted on arXiv 4 Apr 2023.

Builds on

40 of 65 references.

References · 40

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  3. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  4. 2022Human Motion Diffusion Modelcited by 1,062
  5. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  6. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  7. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
  8. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  9. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  10. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  11. 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
  12. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
28 more
  1. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  2. 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
  3. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  4. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  5. 2018Video Based Reconstruction of 3D People Modelscited by 237
  6. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  7. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  8. 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
  9. 2021Neural Articulated Radiance Fieldcited by 196
  10. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  11. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  12. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  13. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  14. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  15. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  16. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  17. 2016Learning-Based View Synthesis for Light Field Camerascited by 145
  18. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  19. 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 136
  20. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  21. 2018Extreme View Synthesiscited by 94
  22. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
  23. 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
  24. 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
  25. 2020Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wildcited by 35
  26. 2022Neural Capture of Animatable 3D Human from Monocular Videocited by 22
  27. 2018IGNOR: Image-guided Neural Object Renderingcited by 12
  28. 2021MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Camerascited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 20; 2024: 34; 2025: 23; 2026: 8.

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  1. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  2. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  3. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  4. 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
  5. 2023HUGS: Human Gaussian Splatscited by 154
  6. 2023GART: Gaussian Articulated Template Modelscited by 121
  7. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  8. 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
  9. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  10. 2023DreamWaltz: Make a Scene with Complex 3D Animatable Avatarscited by 82
  11. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  12. 2025OmniSVG: A Unified Scalable Vector Graphics Generation Modelcited by 71
38 more
  1. 2023HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusioncited by 68
  2. 2025LHM: Large Animatable Human Reconstruction Model from a Single Image in Secondscited by 61
  3. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  4. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  5. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  6. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  7. 2023Disentangled Clothed Avatar Generation from Text Descriptionscited by 33
  8. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  9. 2024HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Priorcited by 30
  10. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  11. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  12. 2024Guess The Unseen: Dynamic 3D Scene Reconstruction from Partial 2D Glimpsescited by 17
  13. 2024iHuman: Instant Animatable Digital Humans From Monocular Videoscited by 17
  14. 2024Disco4D: Disentangled 4D Human Generation and Animation from a Single Imagecited by 17
  15. 2024Towards Multiple Character Image Animation Through Enhancing Implicit Decouplingcited by 15
  16. 2025Simulating the Real World: A Unified Survey of Multimodal Generative Modelscited by 14
  17. 2023Relightable and Animatable Neural Avatars from Videoscited by 13
  18. 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
  19. 2023HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Posescited by 12
  20. 2024CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Imagescited by 12
  21. 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusioncited by 12
  22. 2025Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPscited by 12
  23. 2024Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequencecited by 11
  24. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  25. 2023Wild2Avatar: Rendering Humans Behind Occlusionscited by 8
  26. 2024Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenescited by 8
  27. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  28. 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Samplingcited by 7
  29. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  30. 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
  31. 20243D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learningcited by 6
  32. 2024Efficient Neural Implicit Representation for 3D Human Reconstructioncited by 6
  33. 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
  34. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
  35. 2025LHM++: An Efficient Large Human Reconstruction Model for Pose-free Images to 3Dcited by 6
  36. 2024Dynamic NeRF: A Reviewcited by 5
  37. 2024Scalable Group Choreography via Variational Phase Manifold Learningcited by 4
  38. 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 4

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