MonoHuman: Animatable Human Neural Field from Monocular Video
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Abstract (arXiv)
Animating virtual avatars with free-view control is crucial for various applications like virtual reality and digital entertainment. Previous studies have attempted to utilize the representation power of the neural radiance field (NeRF) to reconstruct the human body from monocular videos. Recent works propose to graft a deformation network into the NeRF to further model the dynamics of the human neural field for animating vivid human motions. However, such pipelines either rely on pose-dependent representations or fall short of motion coherency due to frame-independent optimization, making it difficult to generalize to unseen pose sequences realistically. In this paper, we propose a novel framework MonoHuman, which robustly renders view-consistent and high-fidelity avatars under arbitrary novel poses. Our key insight is to model the deformation field with bi-directional constraints and explicitly leverage the off-the-peg keyframe information to reason the feature correlations for coherent results. Specifically, we first propose a Shared Bidirectional Deformation module, which creates a pose-independent generalizable deformation field by disentangling backward and forward deformation correspondences into shared skeletal motion weight and separate non-rigid motions. Then, we devise a Forward Correspondence Search module, which queries the correspondence feature of keyframes to guide the rendering network. The rendered results are thus multi-view consistent with high fidelity, even under challenging novel pose settings. Extensive experiments demonstrate the superiority of our proposed MonoHuman over state-of-the-art methods.
Key facts. Cited by 85 papers in the map (data through 7 Oct 2026). Builds on 40 of its 65 references that are in the map. First posted on arXiv 4 Apr 2023.
Builds on
40 of 65 references.
References · 40
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- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2022Human Motion Diffusion Modelcited by 1,062
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- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesiscited by 477
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
28 more
- 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
- 2021StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generationcited by 289
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2021Neural Articulated Radiance Fieldcited by 196
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
- 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
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- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2021Robust High-Resolution Video Matting with Temporal Guidancecited by 136
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2018Extreme View Synthesiscited by 94
- 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
- 2017MonoPerfCap: Human Performance Capture from Monocular Videocited by 63
- 2022Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesiscited by 40
- 2020Vid2Actor: Free-viewpoint Animatable Person Synthesis from Video in the Wildcited by 35
- 2022Neural Capture of Animatable 3D Human from Monocular Videocited by 22
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Citing papers per year: 2023: 20; 2024: 34; 2025: 23; 2026: 8.
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- 2025From Mannequin to Human: A Pose-Aware and Identity-Preserving Video Generation Framework for Lifelike Clothing Display19 Oct 2025
- 2024DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion25 Sep 2024
- 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priors29 Jun 2024
- 2023HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion12 Oct 2023
- 2024OmniRe: Omni Urban Scene Reconstructioncited by 159
- 2024OmniRe: Omni Urban Scene Reconstruction29 Aug 2024
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2023HUGS: Human Gaussian Splatscited by 154
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- 2025Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos16 Dec 2025
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