Drivable Volumetric Avatars using Texel-Aligned Features
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Abstract (arXiv)
Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses two core challenges in modeling and driving full-body avatars of real people. One challenge is driving an avatar while staying faithful to details and dynamics that cannot be captured by a global low-dimensional parameterization such as body pose. Our approach supports driving of clothed avatars with wrinkles and motion that a real driving performer exhibits beyond the training corpus. Unlike existing global state representations or non-parametric screen-space approaches, we introduce texel-aligned features -- a localised representation which can leverage both the structural prior of a skeleton-based parametric model and observed sparse image signals at the same time. Another challenge is modeling a temporally coherent clothed avatar, which typically requires precise surface tracking. To circumvent this, we propose a novel volumetric avatar representation by extending mixtures of volumetric primitives to articulated objects. By explicitly incorporating articulation, our approach naturally generalizes to unseen poses. We also introduce a localized viewpoint conditioning, which leads to a large improvement in generalization of view-dependent appearance. The proposed volumetric representation does not require high-quality mesh tracking as a prerequisite and brings significant quality improvements compared to mesh-based counterparts. In our experiments, we carefully examine our design choices and demonstrate the efficacy of our approach, outperforming the state-of-the-art methods on challenging driving scenarios.
Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). Builds on 34 of its 52 references that are in the map. First posted on arXiv 20 Jul 2022.
Builds on
34 of 52 references.
References · 34
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
- 2016Convolutional Pose Machinescited by 325
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
22 more
- 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
- 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
- 2021Real-time Deep Dynamic Characterscited by 133
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
- 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
- 2021The Power of Points for Modeling Humans in Clothingcited by 90
- 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
- 2021Driving-Signal Aware Full-Body Avatarscited by 81
- 2019360-Degree Textures of People in Clothing from a Single Imagecited by 75
- 2020Monocular Real-Time Volumetric Performance Capturecited by 74
- 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
- 2020SMPLpix: Neural Avatars from 3D Human Modelscited by 69
- 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
- 2019Textured Neural Avatarscited by 65
- 2018Photo Wake-Up: 3D Character Animation from a Single Photocited by 60
- 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
- 2020Robust 3D Self-portraits in Secondscited by 30
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Citing papers per year: 2022: 2; 2023: 27; 2024: 17; 2025: 11; 2026: 5.
62 papers.
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- 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
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- 2023MoRF: Mobile Realistic Fullbody Avatars from a Monocular Videocited by 7
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50 most cited of 62 All 62 (JSON)
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- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2025MonoPartNeRF:Human Reconstruction from Monocular Video via Part-Based Neural Radiance Fields12 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
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- 2025EVA: Expressive Virtual Avatars from Multi-view Videos21 May 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
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- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars19 Dec 2024
- 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures17 Dec 2024
- 2024Quark: Real-time, High-resolution, and General Neural View Synthesis25 Nov 2024
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars22 Sep 2024
- 2024Expressive Whole-Body 3D Gaussian Avatar31 Jul 2024
- 2024Modeling and Driving Human Body Soundfields through Acoustic Primitives18 Jul 2024
- 2024Universal Facial Encoding of Codec Avatars from VR Headsets17 Jul 2024
- 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling16 Jul 2024
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos11 Jul 2024
- 2024Gaussian Eigen Models for Human Heads5 Jul 2024
- 2024Expressive Gaussian Human Avatars from Monocular RGB Video3 Jul 2024
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh11 Apr 2024
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generation1 Apr 2024
- 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Rendering1 Apr 2024
- 2024TexVocab: Texture Vocabulary-conditioned Human Avatars31 Mar 2024
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- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videos5 Dec 2023
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians4 Dec 2023
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatars28 Nov 2023
- 2023XAGen: 3D Expressive Human Avatars Generation22 Nov 2023
- 2023Drivable 3D Gaussian Avatars14 Nov 2023
- 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input9 Oct 2023
- 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis6 Oct 2023
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- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusioncited by 1
- 2025Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion4 Sep 2025
- 2024StructLDM: Structured Latent Diffusion for 3D Human Generation1 Apr 2024
- 2023PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation7 Dec 2023
- 2023DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatars16 Mar 2023
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023Drivable 3D Gaussian Avatarscited by 120
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2023DiffusionRig: Learning Personalized Priors for Facial Appearance Editingcited by 74
- 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2023Learning Locally Editable Virtual Humanscited by 54
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
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- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026MUA: Mobile Ultra-detailed Animatable Avatars20 Apr 2026
- 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction5 Feb 2026
- 2025Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular Video10 Dec 2025
- 2025MonoPartNeRF:Human Reconstruction from Monocular Video via Part-Based Neural Radiance Fields12 Aug 2025
- 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling7 Jun 2025
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