mlsanityData to 7 Oct 2026

Drivable Volumetric Avatars using Texel-Aligned Features

arXiv 2207.09774 ↗First posted 20 Jul 2022cs.CVcited by 62

Not on the map. Why?

Abstract (arXiv)

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses two core challenges in modeling and driving full-body avatars of real people. One challenge is driving an avatar while staying faithful to details and dynamics that cannot be captured by a global low-dimensional parameterization such as body pose. Our approach supports driving of clothed avatars with wrinkles and motion that a real driving performer exhibits beyond the training corpus. Unlike existing global state representations or non-parametric screen-space approaches, we introduce texel-aligned features -- a localised representation which can leverage both the structural prior of a skeleton-based parametric model and observed sparse image signals at the same time. Another challenge is modeling a temporally coherent clothed avatar, which typically requires precise surface tracking. To circumvent this, we propose a novel volumetric avatar representation by extending mixtures of volumetric primitives to articulated objects. By explicitly incorporating articulation, our approach naturally generalizes to unseen poses. We also introduce a localized viewpoint conditioning, which leads to a large improvement in generalization of view-dependent appearance. The proposed volumetric representation does not require high-quality mesh tracking as a prerequisite and brings significant quality improvements compared to mesh-based counterparts. In our experiments, we carefully examine our design choices and demonstrate the efficacy of our approach, outperforming the state-of-the-art methods on challenging driving scenarios.

Key facts. Cited by 62 papers in the map (data through 7 Oct 2026). Builds on 34 of its 52 references that are in the map. First posted on arXiv 20 Jul 2022.

Builds on

34 of 52 references.

References · 34

  1. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  2. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  3. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  4. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  5. 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
  6. 2016Convolutional Pose Machinescited by 325
  7. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  8. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  9. 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
  10. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
  11. 2018Video Based Reconstruction of 3D People Modelscited by 237
  12. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
22 more
  1. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  2. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  3. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  4. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  5. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  6. 2018Deep Appearance Models for Face Renderingcited by 164
  7. 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
  8. 2021Real-time Deep Dynamic Characterscited by 133
  9. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  10. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  11. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  12. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  13. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  14. 2019360-Degree Textures of People in Clothing from a Single Imagecited by 75
  15. 2020Monocular Real-Time Volumetric Performance Capturecited by 74
  16. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  17. 2020SMPLpix: Neural Avatars from 3D Human Modelscited by 69
  18. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  19. 2019Textured Neural Avatarscited by 65
  20. 2018Photo Wake-Up: 3D Character Animation from a Single Photocited by 60
  21. 2020ANR: Articulated Neural Rendering for Virtual Avatarscited by 55
  22. 2020Robust 3D Self-portraits in Secondscited by 30

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 2; 2023: 27; 2024: 17; 2025: 11; 2026: 5.

62 papers.

Sort:

By area:

  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  2. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  3. 2023Drivable 3D Gaussian Avatarscited by 120
  4. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  5. 2023ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Renderingcited by 104
  6. 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
  7. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
  8. 2023DiffusionRig: Learning Personalized Priors for Facial Appearance Editingcited by 74
  9. 2023Learning Neural Volumetric Representations of Dynamic Humans in Minutescited by 70
  10. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  11. 2023Learning Locally Editable Virtual Humanscited by 54
  12. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
38 more
  1. 2023PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modelingcited by 50
  2. 2023Towards Practical Capture of High-Fidelity Relightable Avatarscited by 34
  3. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  4. 2023PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generationcited by 33
  5. 2025Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Priorcited by 31
  6. 2022NeuWigs: A Neural Dynamic Model for Volumetric Hair Capture and Animationcited by 30
  7. 2023DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatarscited by 28
  8. 2023TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesiscited by 28
  9. 2023NPC: Neural Point Characters from Videocited by 26
  10. 2023Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Inputcited by 22
  11. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  12. 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
  13. 2023RelightableHands: Efficient Neural Relighting of Articulated Hand Modelscited by 21
  14. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  15. 2024Gaussian Eigen Models for Human Headscited by 21
  16. 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
  17. 2022Structured 3D Features for Reconstructing Controllable Avatarscited by 19
  18. 2023XAGen: 3D Expressive Human Avatars Generationcited by 17
  19. 2023Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Camerascited by 17
  20. 2024StructLDM: Structured Latent Diffusion for 3D Human Generationcited by 17
  21. 2024Quark: Real-time, High-resolution, and General Neural View Synthesiscited by 16
  22. 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
  23. 2024Modeling and Driving Human Body Soundfields through Acoustic Primitivescited by 12
  24. 2023Avatar Fingerprinting for Authorized Use of Synthetic Talking-Head Videoscited by 11
  25. 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
  26. 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
  27. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  28. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  29. 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
  30. 2023MoRF: Mobile Realistic Fullbody Avatars from a Monocular Videocited by 7
  31. 2024Universal Facial Encoding of Codec Avatars from VR Headsetscited by 7
  32. 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 7
  33. 2024Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Texturescited by 7
  34. 2025EVA: Expressive Virtual Avatars from Multi-view Videoscited by 7
  35. 2023Artist-Friendly Relightable and Animatable Neural Headscited by 6
  36. 2024TexVocab: Texture Vocabulary-conditioned Human Avatarscited by 4
  37. 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modelingcited by 4
  38. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4

50 most cited of 62 All 62 (JSON)