Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision
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Abstract (arXiv)
Editing animatable human avatars typically relies on sparse supervision, often a few edited keyframes, yet naively fitting a reconstructed avatar to these edits frequently causes identity leakage and pose-dependent temporal flicker. We argue that these failures are best understood as an ill-conditioned inversion: the available edited constraints do not sufficiently determine the latent directions responsible for the intended edit. We propose a conditioning-guided edited reconstruction framework that performs editing as a constrained inversion in a structured avatar latent space, restricting updates to a low-dimensional, part-specific edit subspace to prevent unintended identity changes. Crucially, we design the editing constraints during inversion by optimizing a conditioning objective derived from a local linearization of the full decoding-and-rendering pipeline, yielding an edit-subspace information matrix whose spectrum predicts stability and drives frame reweighting / keyframe activation. The resulting method operates on small subspace matrices and can be implemented efficiently (e.g., via Hessian-vector products), and improves stability under limited edited supervision.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 32 of its 36 references that are in the map. First posted on arXiv 3 Apr 2026.
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References · 32
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
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- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
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- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2024DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editingcited by 92
- 2024ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fieldscited by 68
20 more
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 63
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 40
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 36
- 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
- 2024GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Promptingcited by 22
- 2025InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Priorcited by 19
- 2025POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimalitycited by 18
- 2024Disco4D: Disentangled 4D Human Generation and Animation from a Single Imagecited by 17
- 2024GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splattingcited by 13
- 2025Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimizationcited by 9
- 2025MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstructioncited by 8
- 2024LAGA: Layered 3D Avatar Generation and Customization via Gaussian Splattingcited by 7
- 2025TeRA: Rethinking Text-guided Realistic 3D Avatar Generationcited by 5
- 2025EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selectioncited by 5
- 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Trainingcited by 5
- 2024GGAvatar: Reconstructing Garment-Separated 3D Gaussian Splatting Avatars from Monocular Videocited by 4
- 2025Dream, Lift, Animate: From Single Images to Animatable Gaussian Avatarscited by 4
- 2025InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalizationcited by 1
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