DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting
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Abstract (arXiv)
Creating relightable and animatable human avatars from monocular videos is a rising research topic with a range of applications, e.g. virtual reality, sports, and video games. Previous works utilize neural fields together with physically based rendering (PBR), to estimate geometry and disentangle appearance properties of human avatars. However, one drawback of these methods is the slow rendering speed due to the expensive Monte Carlo ray tracing. To tackle this problem, we proposed to distill the knowledge from implicit neural fields (teacher) to explicit 2D Gaussian splatting (student) representation to take advantage of the fast rasterization property of Gaussian splatting. To avoid ray-tracing, we employ the split-sum approximation for PBR appearance. We also propose novel part-wise ambient occlusion probes for shadow computation. Shadow prediction is achieved by querying these probes only once per pixel, which paves the way for real-time relighting of avatars. These techniques combined give high-quality relighting results with realistic shadow effects. Our experiments demonstrate that the proposed student model achieves comparable or even better relighting results with our teacher model while being 370 times faster at inference time, achieving a 67 FPS rendering speed.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 65 of its 88 references that are in the map. First posted on arXiv 14 Apr 2025.
Builds on
65 of 88 references.
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38 more
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50 most cited of 65 All 65 (JSON)
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Citing papers per year: 2026: 2.
2 papers.
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relightingcited by 2
- 2026Generative Relightable Avatarscited by 0
- 2026Generative Relightable Avatars21 Jun 2026
- 2026Light4D: Training-Free Extreme Viewpoint 4D Video Relighting12 Feb 2026