mlsanityData to 14 Oct 2026

MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting

arXiv 2406.01593 ↗First posted 3 Jun 2024cs.CVcited by 9

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Abstract (arXiv)

3D reconstruction and simulation, although interrelated, have distinct objectives: reconstruction requires a flexible 3D representation that can adapt to diverse scenes, while simulation needs a structured representation to model motion principles effectively. This paper introduces the Mesh-adsorbed Gaussian Splatting (MaGS) method to address this challenge. MaGS constrains 3D Gaussians to roam near the mesh, creating a mutually adsorbed mesh-Gaussian 3D representation. Such representation harnesses both the rendering flexibility of 3D Gaussians and the structured property of meshes. To achieve this, we introduce RMD-Net, a network that learns motion priors from video data to refine mesh deformations, alongside RGD-Net, which models the relative displacement between the mesh and Gaussians to enhance rendering fidelity under mesh constraints. To generalize to novel, user-defined deformations beyond input video without reliance on temporal data, we propose MPE-Net, which leverages inherent mesh information to bootstrap RMD-Net and RGD-Net. Due to the universality of meshes, MaGS is compatible with various deformation priors such as ARAP, SMPL, and soft physics simulation. Extensive experiments on the D-NeRF, DG-Mesh, and PeopleSnapshot datasets demonstrate that MaGS achieves state-of-the-art performance in both reconstruction and simulation.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 44 of its 68 references that are in the map. First posted on arXiv 3 Jun 2024.

Builds on

44 of 68 references.

References · 44

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  8. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  10. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  11. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  12. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
32 more
  1. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  2. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  3. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
  4. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  5. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  6. 2018Video Based Reconstruction of 3D People Modelscited by 238
  7. 2024A Survey on 3D Gaussian Splattingcited by 224
  8. 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
  9. 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
  10. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  11. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  12. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  13. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  14. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
  15. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  16. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  17. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  18. 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
  19. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  20. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  21. 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
  22. 2023MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatarcited by 89
  23. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  24. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  25. 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
  26. 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
  27. 2023Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracingcited by 22
  28. 2024Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenescited by 22
  29. 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
  30. 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
  31. 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
  32. 2024PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splattingcited by 15

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 1; 2026: 7.

9 papers.