MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
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Abstract (arXiv)
3D reconstruction and simulation, although interrelated, have distinct objectives: reconstruction requires a flexible 3D representation that can adapt to diverse scenes, while simulation needs a structured representation to model motion principles effectively. This paper introduces the Mesh-adsorbed Gaussian Splatting (MaGS) method to address this challenge. MaGS constrains 3D Gaussians to roam near the mesh, creating a mutually adsorbed mesh-Gaussian 3D representation. Such representation harnesses both the rendering flexibility of 3D Gaussians and the structured property of meshes. To achieve this, we introduce RMD-Net, a network that learns motion priors from video data to refine mesh deformations, alongside RGD-Net, which models the relative displacement between the mesh and Gaussians to enhance rendering fidelity under mesh constraints. To generalize to novel, user-defined deformations beyond input video without reliance on temporal data, we propose MPE-Net, which leverages inherent mesh information to bootstrap RMD-Net and RGD-Net. Due to the universality of meshes, MaGS is compatible with various deformation priors such as ARAP, SMPL, and soft physics simulation. Extensive experiments on the D-NeRF, DG-Mesh, and PeopleSnapshot datasets demonstrate that MaGS achieves state-of-the-art performance in both reconstruction and simulation.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 44 of its 68 references that are in the map. First posted on arXiv 3 Jun 2024.
Builds on
44 of 68 references.
References · 44
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
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- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
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- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
32 more
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 347
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
- 2018Video Based Reconstruction of 3D People Modelscited by 238
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 217
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 142
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2023Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinementcited by 106
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
- 2024Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussianscited by 97
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- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
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- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 37
- 2023Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracingcited by 22
- 2024Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenescited by 22
- 2024Mani-GS: Gaussian Splatting Manipulation with Triangular Meshcited by 22
- 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
- 2024D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soupcited by 18
- 2024PLA4D: Pixel-Level Alignments for Text-to-4D Gaussian Splattingcited by 15
Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 7.
9 papers.
- 2024DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splattingcited by 19
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstructioncited by 1
- 2026When 3D Gaussian Splatting Recovers Real Surfacescited by 1
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignmentcited by 0
- 20264D Vessel Reconstruction for Benchtop Thrombectomy Analysiscited by 0
- 2026Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructionscited by 0
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatarscited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGScited by 0
- 2026GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representationscited by 0
- 2026GaussianBench: Physics-Fidelity Evaluation for Gaussian Scene Representations27 Sep 2026
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026When 3D Gaussian Splatting Recovers Real Surfaces30 Aug 2026
- 2026URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars8 Jul 2026
- 2026Real-Time Physics Simulation with Dynamic Mesh-Gaussian Reconstructions30 May 2026
- 20264D Vessel Reconstruction for Benchtop Thrombectomy Analysis8 Apr 2026
- 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstruction30 Mar 2026
- 2025COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment8 Dec 2025
- 2024DynaSurfGS: Dynamic Surface Reconstruction with Planar-based Gaussian Splatting26 Aug 2024