ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
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Abstract (arXiv)
Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 79 of its 98 references that are in the map. First posted on arXiv 17 Apr 2025.
Builds on
79 of 98 references.
References · 79
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38 more
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- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2021Mesh Graphormercited by 265
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
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50 most cited of 79 All 79 (JSON)
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Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 14
- 2026Vision Pretraining for Dense Spatial Perceptioncited by 8
- 2026JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstructioncited by 0
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videoscited by 0
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformerscited by 0
- 20264D Reconstruction from Sparse Dynamic Camerascited by 0
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Videocited by 0
- 20264D Human-Scene Reconstruction from Low-Overlap Capturescited by 0
- 20264D Human-Scene Reconstruction from Low-Overlap Captures10 Jul 2026
- 2026Vision Pretraining for Dense Spatial Perception6 Jul 2026
- 2026CoGS: Compositional Dynamic Human-Object Scenes Gaussian Splatting from Monocular Video27 Jun 2026
- 20264D Reconstruction from Sparse Dynamic Cameras3 Jun 2026
- 2026Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers22 May 2026
- 2026RHINO: Reconstructing Human Interactions with Novel Objects from Monocular Videos16 May 2026
- 2026JOintGS: Joint Optimization of Cameras, Bodies and 3D Gaussians for In-the-Wild Monocular Reconstruction4 Feb 2026
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025