mlsanityData to 14 Oct 2026

ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos

arXiv 2504.13167 ↗First posted 17 Apr 2025cs.CVcited by 8

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Abstract (arXiv)

Creating a photorealistic scene and human reconstruction from a single monocular in-the-wild video figures prominently in the perception of a human-centric 3D world. Recent neural rendering advances have enabled holistic human-scene reconstruction but require pre-calibrated camera and human poses, and days of training time. In this work, we introduce a novel unified framework that simultaneously performs camera tracking, human pose estimation and human-scene reconstruction in an online fashion. 3D Gaussian Splatting is utilized to learn Gaussian primitives for humans and scenes efficiently, and reconstruction-based camera tracking and human pose estimation modules are designed to enable holistic understanding and effective disentanglement of pose and appearance. Specifically, we design a human deformation module to reconstruct the details and enhance generalizability to out-of-distribution poses faithfully. Aiming to learn the spatial correlation between human and scene accurately, we introduce occlusion-aware human silhouette rendering and monocular geometric priors, which further improve reconstruction quality. Experiments on the EMDB and NeuMan datasets demonstrate superior or on-par performance with existing methods in camera tracking, human pose estimation, novel view synthesis and runtime. Our project page is at https://eth-ait.github.io/ODHSR.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 79 of its 98 references that are in the map. First posted on arXiv 17 Apr 2025.

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79 of 98 references.

References · 79

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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38 more
  1. 2021NICE-SLAM: Neural Implicit Scalable Encoding for SLAMcited by 589
  2. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
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  12. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 295
  13. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
  14. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  15. 2021Mesh Graphormercited by 265
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  17. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 245
  18. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  19. 2021NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Videocited by 241
  20. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
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  31. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  32. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  33. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
  34. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
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  36. 2023HUGS: Human Gaussian Splatscited by 154
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  38. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 153

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 7.

8 papers.