F3G-Avatar : Face Focused Full-body Gaussian Avatar
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Abstract (arXiv)
Existing full-body Gaussian avatar methods primarily optimize global reconstruction quality and often fail to preserve fine-grained facial geometry and expression details. This challenge arises from limited facial representational capacity that causes difficulties in modeling high-frequency pose-dependent deformations. To address this, we propose F3G-Avatar, a full-body, face-aware avatar synthesis method that reconstructs animatable human representations from multi-view RGB video and regressed pose/shape parameters. Starting from a clothed Momentum Human Rig (MHR) template, front/back positional maps are rendered and decoded into 3D Gaussians through a two-branch architecture: a body branch that captures pose-dependent non-rigid deformations and a face-focused deformation branch that refines head geometry and appearance. The predicted Gaussians are fused, posed with linear blend skinning (LBS), and rendered with differentiable Gaussian splatting. Training combines reconstruction and perceptual objectives with a face-specific adversarial loss to enhance realism in close-up views. Experiments demonstrate strong rendering quality, with face-view performance reaching PSNR/SSIM/LPIPS of 26.243/0.964/0.084 on the AvatarReX dataset. Ablations further highlight contributions of the MHR template and the face-focused deformation. F3G-Avatar provides a practical, high-quality pipeline for realistic, animatable full-body avatar synthesis.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 38 references that are in the map. First posted on arXiv 10 Apr 2026.
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References · 27
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2021Alias-Free Generative Adversarial Networkscited by 1,181
- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
15 more
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
- 2022Instant Volumetric Head Avatarscited by 157
- 2023HUGS: Human Gaussian Splatscited by 154
- 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2024Expressive Whole-Body 3D Gaussian Avatarcited by 89
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
- 2023X-Avatar: Expressive Human Avatarscited by 66
- 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 20244D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotationscited by 51
- 2019Combining 3D Morphable Models: A Large scale Face-and-Head Modelcited by 49
- 2024PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splattingcited by 17
- 2024UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modelingcited by 17
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