mlsanityData to 14 Oct 2026

G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors

arXiv 2608.01726 ↗First posted 3 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 38 of its 52 references that are in the map. First posted on arXiv 3 Aug 2026.

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38 of 52 references.

References · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,261
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  5. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  6. 2025FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Spacecited by 1,006
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  10. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  11. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  12. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
26 more
  1. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
  2. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
  3. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  4. 2022MagicPony: Learning Articulated 3D Animals in the Wildcited by 112
  5. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  6. 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
  7. 2025RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assetscited by 47
  8. 2025One Model to Rig Them All: Diverse Skeleton Rigging with UniRigcited by 45
  9. 2025MagicArticulate: Make Your 3D Models Articulation-Readycited by 43
  10. 2025Puppeteer: Rig and Animate Your 3D Modelscited by 43
  11. 2019Predicting Animation Skeletons for 3D Articulated Models via Volumetric Netscited by 39
  12. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  13. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
  14. 2024Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characterscited by 23
  15. 2024LightningDrag: Lightning Fast and Accurate Drag-based Image Editing Emerging from Videoscited by 19
  16. 2022SkinningNet: Two-Stream Graph Convolutional Neural Network for Skinning Prediction of Synthetic Characterscited by 16
  17. 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
  18. 2025AnimaX: Animating the Inanimate in 3D with Joint Video-Pose Diffusion Modelscited by 15
  19. 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
  20. 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
  21. 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
  22. 2024HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Datasetcited by 12
  23. 2025ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Priorcited by 5
  24. 2026Skin Tokens: A Learned Compact Representation for Unified Autoregressive Riggingcited by 5
  25. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  26. 2025Articulate3D: Zero-Shot Text-Driven 3D Object Posingcited by 1

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