TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
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Abstract (arXiv)
Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation, existing methods struggle with fine-grained control of facial expressions and body movements in full-body talking tasks. Additionally, they often lack sufficient details and cannot run in real-time on mobile devices. We present TaoAvatar, a high-fidelity, lightweight, 3DGS-based full-body talking avatar driven by various signals. Our approach starts by creating a personalized clothed human parametric template that binds Gaussians to represent appearances. We then pre-train a StyleUnet-based network to handle complex pose-dependent non-rigid deformation, which can capture high-frequency appearance details but is too resource-intensive for mobile devices. To overcome this, we "bake" the non-rigid deformations into a lightweight MLP-based network using a distillation technique and develop blend shapes to compensate for details. Extensive experiments show that TaoAvatar achieves state-of-the-art rendering quality while running in real-time across various devices, maintaining 90 FPS on high-definition stereo devices such as the Apple Vision Pro.
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 56 of its 73 references that are in the map. First posted on arXiv 21 Mar 2025.
Builds on
56 of 73 references.
References · 56
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2024Qwen2 Technical Reportcited by 2,076
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
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- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
38 more
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
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- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motioncited by 161
- 2022Instant Volumetric Head Avatarscited by 157
- 2023HUGS: Human Gaussian Splatscited by 154
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2022Paraformer: Fast and Accurate Parallel Transformer for Non-autoregressive End-to-End Speech Recognitioncited by 139
- 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
- 2021Real-time Deep Dynamic Characterscited by 133
- 2023Relightable Gaussian Codec Avatarscited by 126
- 2023GART: Gaussian Articulated Template Modelscited by 121
- 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
- 2024Bilateral Reference for High-Resolution Dichotomous Image Segmentationcited by 112
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Renderingcited by 103
- 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
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- 2023X-Avatar: Expressive Human Avatarscited by 66
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- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
- 2023StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Videocited by 52
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
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- 2024Generalizable Human Gaussians for Sparse View Synthesiscited by 40
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2024UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Modelcited by 29
50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2025: 3; 2026: 8.
11 papers.
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
- 2025Bringing Your Portrait to 3D Presencecited by 3
- 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Predictioncited by 2
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortizationcited by 1
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganizationcited by 1
- 2025PoseLLM: Enhancing Language-Guided Human Pose Estimation with MLP Alignmentcited by 0
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatarscited by 0
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinningcited by 0
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Imagescited by 0
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Texturescited by 0
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 2026DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization3 Aug 2026
- 2026Astrolabe: Spherical-Map Guidance Across Diffusion Pipelines for Full-Body Capture from Unconstrained Images2 Aug 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction23 Apr 2026
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2026Autoregressive Appearance Prediction for 3D Gaussian Avatars1 Apr 2026
- 2026Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization12 Jan 2026
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation13 Aug 2025
- 2025PoseLLM: Enhancing Language-Guided Human Pose Estimation with MLP Alignment12 Jul 2025