mlsanityData to 7 Oct 2026

DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering

arXiv 2307.10173 ↗First posted 19 Jul 2023cs.CVcited by 103

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Abstract (arXiv)

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverished in terms of diversity, which are crucial for rendering effect. Researchers are usually constrained to explore and evaluate a small set of rendering problems on current datasets, while real-world applications require methods to be robust across different scenarios. In this work, we present DNA-Rendering, a large-scale, high-fidelity repository of human performance data for neural actor rendering. DNA-Rendering presents several alluring attributes. First, our dataset contains over 1500 human subjects, 5000 motion sequences, and 67.5M frames' data volume. Second, we provide rich assets for each subject -- 2D/3D human body keypoints, foreground masks, SMPLX models, cloth/accessory materials, multi-view images, and videos. These assets boost the current method's accuracy on downstream rendering tasks. Third, we construct a professional multi-view system to capture data, which contains 60 synchronous cameras with max 4096 x 3000 resolution, 15 fps speed, and stern camera calibration steps, ensuring high-quality resources for task training and evaluation. Along with the dataset, we provide a large-scale and quantitative benchmark in full-scale, with multiple tasks to evaluate the existing progress of novel view synthesis, novel pose animation synthesis, and novel identity rendering methods. In this manuscript, we describe our DNA-Rendering effort as a revealing of new observations, challenges, and future directions to human-centric rendering. The dataset, code, and benchmarks will be publicly available at https://dna-rendering.github.io/

Key facts. Cited by 103 papers in the map (data through 7 Oct 2026). Builds on 57 of its 93 references that are in the map. First posted on arXiv 19 Jul 2023.

Builds on

57 of 93 references.

References · 57

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38 more
  1. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
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  3. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
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50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 9; 2024: 26; 2025: 35; 2026: 33.

103 papers.

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  1. 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
  2. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  3. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  4. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  5. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  6. 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
  7. 2025OmniSVG: A Unified Scalable Vector Graphics Generation Modelcited by 71
  8. 2024Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformercited by 61
  9. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  10. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  11. 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
  12. 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
38 more
  1. 2025Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scenecited by 40
  2. 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
  3. 2024CosmicMan: A Text-to-Image Foundation Model for Humanscited by 30
  4. 2024WHAC: World-grounded Humans and Camerascited by 29
  5. 2023AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillationcited by 28
  6. 2025Pippo: High-Resolution Multi-View Humans from a Single Imagecited by 20
  7. 2024RTMW: Real-Time Multi-Person 2D and 3D Whole-body Pose Estimationcited by 18
  8. 2024PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modelingcited by 17
  9. 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
  10. 2024RELI11D: A Comprehensive Multimodal Human Motion Dataset and Methodcited by 16
  11. 2025WithAnyone: Towards Controllable and ID Consistent Image Generationcited by 16
  12. 2024Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstructioncited by 14
  13. 2024JointRF: End-to-End Joint Optimization for Dynamic Neural Radiance Field Representation and Compressioncited by 13
  14. 2024HPC: Hierarchical Progressive Coding Framework for Volumetric Videocited by 13
  15. 2024VRVVC: Variable-Rate NeRF-Based Volumetric Video Compressioncited by 13
  16. 2023ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesiscited by 12
  17. 2024DressRecon: Freeform 4D Human Reconstruction from Monocular Videocited by 12
  18. 2025SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assetscited by 12
  19. 2025ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modelingcited by 12
  20. 2024Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequencecited by 11
  21. 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
  22. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  23. 2024Efficient Dynamic-NeRF Based Volumetric Video Coding with Rate Distortion Optimizationcited by 10
  24. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
  25. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  26. 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
  27. 2025CharacterShot: Controllable and Consistent 4D Character Animationcited by 9
  28. 2025MHR: Momentum Human Rigcited by 9
  29. 2025MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attentioncited by 8
  30. 2025HumanGif: Single-View Human Diffusion with Generative Priorcited by 7
  31. 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
  32. 2024GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Datacited by 6
  33. 2025StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussianscited by 6
  34. 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
  35. 20254DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capturecited by 6
  36. 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
  37. 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
  38. 2024Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labelscited by 4

50 most cited of 103 All 103 (JSON)