DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering
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Abstract (arXiv)
Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather impoverished in terms of diversity, which are crucial for rendering effect. Researchers are usually constrained to explore and evaluate a small set of rendering problems on current datasets, while real-world applications require methods to be robust across different scenarios. In this work, we present DNA-Rendering, a large-scale, high-fidelity repository of human performance data for neural actor rendering. DNA-Rendering presents several alluring attributes. First, our dataset contains over 1500 human subjects, 5000 motion sequences, and 67.5M frames' data volume. Second, we provide rich assets for each subject -- 2D/3D human body keypoints, foreground masks, SMPLX models, cloth/accessory materials, multi-view images, and videos. These assets boost the current method's accuracy on downstream rendering tasks. Third, we construct a professional multi-view system to capture data, which contains 60 synchronous cameras with max 4096 x 3000 resolution, 15 fps speed, and stern camera calibration steps, ensuring high-quality resources for task training and evaluation. Along with the dataset, we provide a large-scale and quantitative benchmark in full-scale, with multiple tasks to evaluate the existing progress of novel view synthesis, novel pose animation synthesis, and novel identity rendering methods. In this manuscript, we describe our DNA-Rendering effort as a revealing of new observations, challenges, and future directions to human-centric rendering. The dataset, code, and benchmarks will be publicly available at https://dna-rendering.github.io/
Key facts. Cited by 103 papers in the map (data through 7 Oct 2026). Builds on 57 of its 93 references that are in the map. First posted on arXiv 19 Jul 2023.
Builds on
57 of 93 references.
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2023: 9; 2024: 26; 2025: 35; 2026: 33.
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- 20244D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenescited by 185
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
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- 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
38 more
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- 2023AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillationcited by 28
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- 2024PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modelingcited by 17
- 2025Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Modelscited by 17
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- 2025ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modelingcited by 12
- 2024Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequencecited by 11
- 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Meshcited by 11
- 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
- 2024Efficient Dynamic-NeRF Based Volumetric Video Coding with Rate Distortion Optimizationcited by 10
- 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
- 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
- 2025MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitizationcited by 9
- 2025CharacterShot: Controllable and Consistent 4D Character Animationcited by 9
- 2025MHR: Momentum Human Rigcited by 9
- 2025MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attentioncited by 8
- 2025HumanGif: Single-View Human Diffusion with Generative Priorcited by 7
- 2025Forge4D: Feed-Forward 4D Human Reconstruction and Interpolation from Uncalibrated Sparse-view Videoscited by 7
- 2024GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Datacited by 6
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- 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimizationcited by 6
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- 2025GASPACHO: Gaussian Splatting for Controllable Humans and Objectscited by 5
- 2024Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labelscited by 4
50 most cited of 103 All 103 (JSON)
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- 2026Latent Dynamics for Full Body Avatar Animation20 May 2026
- 2026PiG-Avatar: Hierarchical Neural-Field-Guided Gaussian Avatars19 May 2026
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- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
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- 2025HumanGif: Single-View Human Diffusion with Generative Priorcited by 7
- 2024GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Datacited by 6
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- 2025MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attention11 Mar 2025
- 2025HumanGif: Single-View Human Diffusion with Generative Prior17 Feb 2025
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- 2024GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data27 Nov 2024
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- 2024Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer27 May 2024
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humans16 Aug 2023
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- 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
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- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2023MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Capturescited by 54
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- 2025SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimationcited by 31
12 most cited of 93 All 93 (JSON)
- 2026One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars1 Oct 2026
- 2026PHOSA: Photorealistic 3D Sign Avatar Modeling and Benchmark24 Sep 2026
- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 20264DAnyone: Create Anyone in 4D from a Casual Monocular Video20 Aug 2026
- 2026AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures20 Aug 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026Human4K: A Large-Scale 4K Multi-View Mocap Dataset for Whole-Body 3D Human Reconstruction15 Jul 2026
- 2026PointSplat: Compact Gaussian Splatting via Human-Centric Prediction30 Jun 2026
- 2026JacobianAvatar: Temporally Consistent Semi-rigid Avatar Reconstruction from a Monocular Video30 Jun 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction28 Jun 2026
- 2026VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes22 Jun 2026
12 newest of 93 All 93 (JSON)