SIRA: Relightable Avatars from a Single Image
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Abstract (arXiv)
Recovering the geometry of a human head from a single image, while factorizing the materials and illumination is a severely ill-posed problem that requires prior information to be solved. Methods based on 3D Morphable Models (3DMM), and their combination with differentiable renderers, have shown promising results. However, the expressiveness of 3DMMs is limited, and they typically yield over-smoothed and identity-agnostic 3D shapes limited to the face region. Highly accurate full head reconstructions have recently been obtained with neural fields that parameterize the geometry using multilayer perceptrons. The versatility of these representations has also proved effective for disentangling geometry, materials and lighting. However, these methods require several tens of input images. In this paper, we introduce SIRA, a method which, from a single image, reconstructs human head avatars with high fidelity geometry and factorized lights and surface materials. Our key ingredients are two data-driven statistical models based on neural fields that resolve the ambiguities of single-view 3D surface reconstruction and appearance factorization. Experiments show that SIRA obtains state of the art results in 3D head reconstruction while at the same time it successfully disentangles the global illumination, and the diffuse and specular albedos. Furthermore, our reconstructions are amenable to physically-based appearance editing and head model relighting.
Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 7 Sep 2022.
Builds on
34 of 51 references.
References · 34
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22 more
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Built on by
Citing papers per year: 2022: 1; 2023: 5; 2024: 3; 2025: 3.
12 papers.
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 183
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatarscited by 39
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatarcited by 24
- 2024VRMM: A Volumetric Relightable Morphable Head Modelcited by 19
- 2023ReliTalk: Relightable Talking Portrait Generation from a Single Videocited by 12
- 2023Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstructioncited by 8
- 2024COMPOSE: Comprehensive Portrait Shadow Editingcited by 6
- 2024Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecturecited by 6
- 2023InstantAvatar: Efficient 3D Head Reconstruction via Surface Renderingcited by 4
- 2025Total-Editing: Head Avatar with Editable Appearance, Motion, and Lightingcited by 2
- 2025GLVD: Guided Learned Vertex Descentcited by 0
- 2025GLVD: Guided Learned Vertex Descent7 Oct 2025
- 2025Total-Editing: Head Avatar with Editable Appearance, Motion, and Lighting26 May 2025
- 2025HRAvatar: High-Quality and Relightable Gaussian Head Avatar11 Mar 2025
- 2024Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecture27 Sep 2024
- 2024COMPOSE: Comprehensive Portrait Shadow Editing25 Aug 2024
- 2024VRMM: A Volumetric Relightable Morphable Head Model6 Feb 2024
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatars28 Nov 2023
- 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatars26 Oct 2023
- 2023Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction12 Oct 2023
- 2023ReliTalk: Relightable Talking Portrait Generation from a Single Video5 Sep 2023
- 2023InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering9 Aug 2023
- 2022PointAvatar: Deformable Point-based Head Avatars from Videos16 Dec 2022