AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings
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Abstract (arXiv)
Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrated robust reconstruction from limited observations, but their reliance on volumetric rendering leads to high computational cost and slow inference. In contrast, Gaussian Splatting methods achieve real-time rendering through rasterization, but their optimization is highly sensitive to the quality of the initial geometry. This sensitivity becomes especially problematic in sparse-view settings, where limited observations often lead to incomplete or noisy point-cloud reconstructions. In this work, we present AugSplat, a simple framework for improving Gaussian Splatting in sparse-view regimes using radiance-field-based view augmentation. We first train a radiance field on the sparse input views and use it to synthesize additional images from nearby novel viewpoints, increasing the effective view-space coverage available for supervision. These synthetic views are then used as auxiliary supervision during Gaussian Splatting optimization. We study two variants: Staged AugSplat, which uses synthetic views for an initial optimization phase before switching to real images, and Dual AugSplat, which jointly trains on real and synthetic views with a decaying synthetic loss weight. Experiments on sparse-view mip-NeRF 360 scenes show that AugSplat improves reconstruction quality over standard Gaussian Splatting. Staged AugSplat achieves the strongest average performance, while Dual AugSplat provides a closely performing formulation that keeps real-image supervision active throughout training, and both variants preserve real-time rendering at inference.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 40 references that are in the map. First posted on arXiv 30 Jun 2026.
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37 of 40 references.
References · 37
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
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- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
25 more
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023Gaussian Splatting SLAMcited by 415
- 2023LangSplat: 3D Language Gaussian Splattingcited by 415
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 231
- 2023Visual Geometry Grounded Deep Structure From Motioncited by 227
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 208
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
- 20234K4D: Real-Time 4D View Synthesis at 4K Resolutioncited by 91
- 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
- 2023HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splattingcited by 60
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2023Gaussian Splatting with NeRF-based Color and Opacitycited by 30
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