mlsanityData to 7 Oct 2026

Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars

arXiv 2311.16482 ↗First posted 27 Nov 2023cs.CV cs.GRcited by 30

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Abstract (arXiv)

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D Gaussian, which learns human avatars from input images and poses. We extend 3D Gaussians to dynamic human scenes by modeling a set of skinned 3D Gaussians and a corresponding skeleton in canonical space and deforming 3D Gaussians to posed space according to the input poses. We introduce a multi-head hash encoder for pose-dependent shape and appearance and a time-dependent ambient occlusion module to achieve high-quality reconstructions in scenes containing complex motions and dynamic shadows. On both novel view synthesis and novel pose synthesis tasks, our method achieves higher reconstruction quality than InstantAvatar with less training time (1/60), less GPU memory (1/4), and faster rendering speed (7x). Our method can be easily extended to multi-human scenes and achieve comparable novel view synthesis results on a scene with ten people in only 25 seconds of training.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 27 Nov 2023.

Builds on

7 of 14 references.

References · 7

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2020Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstructioncited by 112
  5. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  6. 2022Generative Neural Articulated Radiance Fieldscited by 101
  7. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 15; 2025: 9; 2026: 4.

30 papers.

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  1. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  2. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  3. 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 71
  4. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
  5. 2024Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstructioncited by 32
  6. 2024ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generationcited by 25
  7. 2025GUAVA: Generalizable Upper Body 3D Gaussian Avatarcited by 22
  8. 2024GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splattingcited by 17
  9. 2024Disco4D: Disentangled 4D Human Generation and Animation from a Single Imagecited by 17
  10. 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17
  11. 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
  12. 2024ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatarscited by 10
18 more
  1. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  2. 2024OccFusion: Rendering Occluded Humans with Generative Diffusion Priorscited by 8
  3. 2025ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videoscited by 8
  4. 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
  5. 2024DAGSM: Disentangled Avatar Generation with GS-enhanced Meshcited by 5
  6. 2024RayProNet: A Neural Point Field Framework for Radio Propagation Modeling in 3D Environmentscited by 4
  7. 2024Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recoverycited by 3
  8. 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
  9. 2025DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relightingcited by 2
  10. 2025FastAnimate: Towards Learnable Template Construction and Pose Deformation for Fast 3D Human Avatar Animationcited by 2
  11. 2025On the Skinning of Gaussian Avatarscited by 1
  12. 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
  13. 2024HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videoscited by 0
  14. 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstructioncited by 0
  15. 2025Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Frameworkcited by 0
  16. 2026InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpaintingcited by 0
  17. 2026HOIGS: Human-Object Interaction Gaussian Splattingcited by 0
  18. 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0