mlsanityData to 7 Oct 2026

Wild2Avatar: Rendering Humans Behind Occlusions

arXiv 2401.00431 ↗First posted 31 Dec 2023cs.CVcited by 8

Not on the map. Why?

Abstract (arXiv)

Rendering the visual appearance of moving humans from occluded monocular videos is a challenging task. Most existing research renders 3D humans under ideal conditions, requiring a clear and unobstructed scene. Those methods cannot be used to render humans in real-world scenes where obstacles may block the camera's view and lead to partial occlusions. In this work, we present Wild2Avatar, a neural rendering approach catered for occluded in-the-wild monocular videos. We propose occlusion-aware scene parameterization for decoupling the scene into three parts - occlusion, human, and background. Additionally, extensive objective functions are designed to help enforce the decoupling of the human from both the occlusion and the background and to ensure the completeness of the human model. We verify the effectiveness of our approach with experiments on in-the-wild videos.

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 50 of its 66 references that are in the map. First posted on arXiv 31 Dec 2023.

Builds on

50 of 66 references.

References · 50

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2023Segment Anythingcited by 8,158
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  5. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  8. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  9. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  10. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  11. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 784
  12. 2020Implicit Geometric Regularization for Learning Shapescited by 707
38 more
  1. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  2. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  3. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  4. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  5. 2021PARE: Part Attention Regressor for 3D Human Body Estimationcited by 334
  6. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  7. 2018Video Based Reconstruction of 3D People Modelscited by 237
  8. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  9. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  10. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  11. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  12. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  13. 2019EdgeConnect: Generative Image Inpainting with Adversarial Edge Learningcited by 161
  14. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  15. 2023HUGS: Human Gaussian Splatscited by 154
  16. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  17. 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
  18. 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
  19. 2023Decoupling Human and Camera Motion from Videos in the Wildcited by 140
  20. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  21. 2022D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Videocited by 136
  22. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  23. 2018Detailed Human Avatars from Monocular Videocited by 109
  24. 2020Recurrent Feature Reasoning for Image Inpaintingcited by 107
  25. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  26. 2018LiveCap: Real-time Human Performance Capture from Monocular Videocited by 93
  27. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  28. 2020STaR: Self-supervised Tracking and Reconstruction of Rigid Objects in Motion with Neural Renderingcited by 76
  29. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  30. 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
  31. 20233D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimationcited by 28
  32. 2022Occluded Human Body Capture with Self-Supervised Spatial-Temporal Motion Priorcited by 15
  33. 2023FlexNeRF: Photorealistic Free-viewpoint Rendering of Moving Humans from Sparse Viewscited by 15
  34. 2023Rendering Humans from Object-Occluded Monocular Videoscited by 14
  35. 2022HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performancescited by 12
  36. 2022Relightable Neural Human Assets from Multi-view Gradient Illuminationscited by 11
  37. 2022HDhuman: High-quality Human Novel-view Rendering from Sparse Viewscited by 8
  38. 2016Stereo image de-fencing using smartphonescited by 5

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 2; 2026: 4.

8 papers.