mlsanityData to 14 Oct 2026

GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting

arXiv 2410.13349 ↗First posted 17 Oct 2024cs.CVcited by 13

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Abstract (arXiv)

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against state-of-the-arts.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 44 of its 64 references that are in the map. First posted on arXiv 17 Oct 2024.

Builds on

44 of 64 references.

References · 44

  1. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
  4. 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
  5. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  6. 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,101
  7. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  8. 2021Vision Transformers for Dense Predictioncited by 1,803
  9. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  10. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  11. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
32 more
  1. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  2. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  3. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  4. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  5. 2023Gaussian Splatting SLAMcited by 415
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  7. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  8. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  9. 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
  10. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  11. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  12. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  13. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  14. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  15. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 191
  16. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  17. 2023GaussianEditor: Editing 3D Gaussians Delicately with Text Instructionscited by 168
  18. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  19. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  20. 2023HUGS: Human Gaussian Splatscited by 154
  21. 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
  22. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  23. 2024SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAMcited by 87
  24. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  25. 20243D Gaussian Splatting with Deferred Reflectioncited by 63
  26. 2023Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmarkcited by 51
  27. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
  28. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  29. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  30. 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
  31. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  32. 2023Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracingcited by 22

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 7.

13 papers.

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