mlsanityData to 7 Oct 2026

BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis

arXiv 2403.11273 ↗First posted 17 Mar 2024cs.CVcited by 20

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Abstract (arXiv)

Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image priors with 3D representation methods, e.g., 3D Gaussian Splatting (3D GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to feed-forward generation for any unseen text prompts, which yet remains challenging. An obstacle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end feed-forward approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the spatial feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The code is available in the project page.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 83 of its 100 references that are in the map. First posted on arXiv 17 Mar 2024.

Builds on

83 of 100 references.

References · 83

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 6; 2025: 13; 2026: 1.

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  1. 2024VD3D: Taming Large Video Diffusion Transformers for 3D Camera Controlcited by 156
  2. 2024AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformerscited by 151
  3. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
  4. 2024TC4D: Trajectory-Conditioned Text-to-4D Generationcited by 76
  5. 2025Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillationcited by 37
  6. 2026Lyra 2.0: Explorable Generative 3D Worldscited by 36
  7. 2025Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarkscited by 31
  8. 2024ScaleDreamer: Scalable Text-to-3D Synthesis with Asynchronous Score Distillationcited by 27
  9. 2025RealRAG: Retrieval-augmented Realistic Image Generation via Self-reflective Contrastive Learningcited by 20
  10. 2025A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generationcited by 19
  11. 2025PartRM: Modeling Part-Level Dynamics with Large Cross-State Reconstruction Modelcited by 15
  12. 2024FlowDreamer: Exploring High Fidelity Text-to-3D Generation via Rectified Flowcited by 7
8 more
  1. 2025Digital Twin Generation from Visual Data: A Surveycited by 7
  2. 2025DiMeR: Disentangled Mesh Reconstruction Modelcited by 6
  3. 2025DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generationcited by 3
  4. 2025Distilling Multi-view Diffusion Models into 3D Generatorscited by 3
  5. 2025ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstructioncited by 3
  6. 2025LEG-SLAM: Real-Time Language-Enhanced Gaussian Splatting for SLAMcited by 2
  7. 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
  8. 2025Causal Reasoning Elicits Controllable 3D Scene Generationcited by 0