mlsanityData to 7 Oct 2026

Dynamic Point Fields

arXiv 2304.02626 ↗First posted 5 Apr 2023cs.CVcited by 37

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Abstract (arXiv)

Recent years have witnessed significant progress in the field of neural surface reconstruction. While the extensive focus was put on volumetric and implicit approaches, a number of works have shown that explicit graphics primitives such as point clouds can significantly reduce computational complexity, without sacrificing the reconstructed surface quality. However, less emphasis has been put on modeling dynamic surfaces with point primitives. In this work, we present a dynamic point field model that combines the representational benefits of explicit point-based graphics with implicit deformation networks to allow efficient modeling of non-rigid 3D surfaces. Using explicit surface primitives also allows us to easily incorporate well-established constraints such as-isometric-as-possible regularisation. While learning this deformation model is prone to local optima when trained in a fully unsupervised manner, we propose to additionally leverage semantic information such as keypoint dynamics to guide the deformation learning. We demonstrate our model with an example application of creating an expressive animatable human avatar from a collection of 3D scans. Here, previous methods mostly rely on variants of the linear blend skinning paradigm, which fundamentally limits the expressivity of such models when dealing with complex cloth appearances such as long skirts. We show the advantages of our dynamic point field framework in terms of its representational power, learning efficiency, and robustness to out-of-distribution novel poses.

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 62 of its 104 references that are in the map. First posted on arXiv 5 Apr 2023.

Builds on

62 of 104 references.

References · 62

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  4. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  5. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  6. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  10. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,161
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  12. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
38 more
  1. 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
  2. 2020Convolutional Occupancy Networkscited by 760
  3. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  4. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  5. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  6. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  9. 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
  10. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  11. 2019Neural Point-Based Graphicscited by 326
  12. 20163D Menagerie: Modeling the 3D shape and pose of animalscited by 310
  13. 2020State of the Art on Neural Renderingcited by 276
  14. 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
  15. 2018Video Based Reconstruction of 3D People Modelscited by 237
  16. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  17. 2020MetaSDF: Meta-learning Signed Distance Functionscited by 214
  18. 2018Markerless tracking of user-defined features with deep learningcited by 203
  19. 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 195
  20. 2021Shape As Points: A Differentiable Poisson Solvercited by 186
  21. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  22. 20183D-CODED : 3D Correspondences by Deep Deformationcited by 160
  23. 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
  24. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
  25. 2020FLOT: Scene Flow on Point Clouds Guided by Optimal Transportcited by 129
  26. 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
  27. 2019Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"cited by 106
  28. 2022DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenescited by 103
  29. 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
  30. 2017Towards Accurate Markerless Human Shape and Pose Estimation over Timecited by 92
  31. 2021Neural Scene Flow Priorcited by 91
  32. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  33. 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
  34. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  35. 2021Lepard: Learning partial point cloud matching in rigid and deformable scenescited by 85
  36. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  37. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
  38. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78

50 most cited of 62 All 62 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 12; 2024: 11; 2025: 8; 2026: 6.

37 papers.

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  1. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  2. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  3. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  4. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  5. 2023Drivable 3D Gaussian Avatarscited by 120
  6. 2023Human Gaussian Splatting: Real-time Rendering of Animatable Avatarscited by 105
  7. 2023GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesiscited by 95
  8. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  9. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 60
  10. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  11. 2023PIE-NeRF: Physics-based Interactive Elastodynamics with NeRFcited by 51
  12. 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
25 more
  1. 2023Animatable and Relightable Gaussians for High-fidelity Human Avatar Modelingcited by 27
  2. 2024PoNQ: a Neural QEM-based Mesh Representationcited by 12
  3. 2025CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splattingcited by 11
  4. 2024SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatarscited by 10
  5. 2024Sequential Gaussian Avatars with Hierarchical Motion Contextcited by 9
  6. 2023Point-Based Radiance Fields for Controllable Human Motion Synthesiscited by 7
  7. 2025RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussianscited by 7
  8. 2025Landmark-Free Preoperative-to-Intraoperative Registration in Laparoscopic Liver Resectioncited by 7
  9. 2024Space-time 2D Gaussian Splatting for Accurate Surface Reconstruction under Complex Dynamic Scenescited by 6
  10. 2024Degrees of Freedom Matter: Inferring Dynamics from Point Trajectoriescited by 4
  11. 2025Occlusion-aware Non-Rigid Point Cloud Registration via Unsupervised Neural Deformation Correntropycited by 4
  12. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  13. 2025ShapeShifter: 3D Variations Using Multiscale and Sparse Point-Voxel Diffusioncited by 3
  14. 2025LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasingcited by 3
  15. 2024FreeCloth: Free-form Generation Enhances Challenging Clothed Human Modelingcited by 2
  16. 2025Human Geometry Distribution for 3D Animation Generationcited by 2
  17. 2026Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-Oncited by 2
  18. 2024SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registrationcited by 1
  19. 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
  20. 2024PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothingcited by 0
  21. 2026ParCo-SDF: Learning Prior-Free Partial-to-Complete Signed Distance Fields of Deformable Objectscited by 0
  22. 2026GrowFields: Compositional 4D Neural Fields for Topology-Changing Plant Growthcited by 0
  23. 2026Vis2Reg: Visibility-Aware Landmark-Free Geometric 3D--2D Registration for Liver Laparoscopycited by 0
  24. 2026BridgeMatch: Conditional Transport Bridges in Matching Matrix Space for 3D Deformable Registrationcited by 0
  25. 2026DiT-Garment: Garment Dynamics with Diffusion Transformerscited by 0