CaT-GS: Efficient 3DGS Rendering for Large Scale Scenes via Inter-frame Caching and Tile Scheduling
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Abstract (arXiv)
Recent breakthroughs in 3D Gaussian Splatting (3DGS) have advanced neural rendering with high fidelity and speed. However, its performance degrades significantly in large-scale scenes due to the computational burden of tile-based rasterization. Existing optimization efforts either require costly scene re-training or focus on narrow aspects of the pipeline, overlooking critical inefficiencies in real-world deployments. Through a comprehensive analysis, we identify three primary sources of redundancy and low GPU utilization: redundant inter-frame pre-processing, viewpoint-based occlusion redundancy, and severe tile-level load imbalance. To address these issues, we propose CaT-GS, a novel and efficient 3DGS rendering pipeline. CaT-GS introduces a speculative multi-frame preprocessing method to eliminate redundant computations across consecutive frames, and an inter-frame caching mechanism to eliminate viewpoint redundant rendering stages. Furthermore, it refactors rasterization tasks with a dedicated kernel to mitigate tile load imbalance, significantly boosting GPU utilization. Extensive experiments demonstrate that CaT-GS achieves a speedup of up to 10 times over the original 3DGS and up to 70% over previous state-of-the-art methods, establishing a new benchmark for high-fidelity, real-time rendering of large-scale scenes.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 24 of its 36 references that are in the map. First posted on arXiv 20 Jul 2026.
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References · 24
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 2024Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitivescited by 95
- 2024FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Renderingcited by 88
- 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
12 more
- 2024SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Drivingcited by 69
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 29
- 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 20
- 2024F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splattingcited by 19
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
- 2024GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Drivingcited by 17
- 2025StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streamscited by 14
- 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
- 2025GauRast: Enhancing GPU Triangle Rasterizers to Accelerate 3D Gaussian Splattingcited by 6
- 2025You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Realitycited by 2
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