mlsanityData to 14 Oct 2026

VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment

arXiv 2510.11473 ↗First posted 13 Oct 2025cs.CVcited by 6

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Abstract (arXiv)

3D Gaussian Splatting has recently emerged as an efficient solution for high-quality and real-time novel view synthesis. However, its capability for accurate surface reconstruction remains underexplored. Due to the discrete and unstructured nature of Gaussians, supervision based solely on image rendering loss often leads to inaccurate geometry and inconsistent multi-view alignment. In this work, we propose a novel method that enhances the geometric representation of 3D Gaussians through view alignment (VA). Specifically, we incorporate edge-aware image cues into the rendering loss to improve surface boundary delineation. To enforce geometric consistency across views, we introduce a visibility-aware photometric alignment loss that models occlusions and encourages accurate spatial relationships among Gaussians. To further mitigate ambiguities caused by lighting variations, we incorporate normal-based constraints to refine the spatial orientation of Gaussians and improve local surface estimation. Additionally, we leverage deep image feature embeddings to enforce cross-view consistency, enhancing the robustness of the learned geometry under varying viewpoints and illumination. Extensive experiments on standard benchmarks demonstrate that our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis. The source code is available at https://github.com/LeoQLi/VA-GS.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 44 of its 61 references that are in the map. First posted on arXiv 13 Oct 2025.

Builds on

44 of 61 references.

References · 44

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  9. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  10. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  11. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
32 more
  1. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  2. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  3. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  4. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  5. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  6. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
  7. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  8. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  9. 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
  10. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  11. 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
  12. 2025FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Viewscited by 180
  13. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  14. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  15. 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
  16. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
  17. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  18. 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
  19. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  20. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  21. 2024GeoGaussian: Geometry-aware Gaussian Splatting for Scene Renderingcited by 52
  22. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  23. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
  24. 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 41
  25. 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
  26. 2025FatesGS: Fast and Accurate Sparse-View Surface Reconstruction using Gaussian Splatting with Depth-Feature Consistencycited by 31
  27. 2024GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstructioncited by 19
  28. 2023Animatable 3D Gaussians for High-fidelity Synthesis of Human Motionscited by 15
  29. 2025GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splattingcited by 15
  30. 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
  31. 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
  32. 2024PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-view Reconstructioncited by 4

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 6.

6 papers.