Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for radiance field rendering, but it typically requires millions of redundant Gaussian primitives, overwhelming memory and rendering budgets. Existing compaction approaches address this by pruning Gaussians based on heuristic importance scores, without global fidelity guarantee. To bridge this gap, we propose a novel optimal transport perspective that casts 3DGS compaction as global Gaussian mixture reduction. Specifically, we first minimize the composite transport divergence over a KD-tree partition to produce a compact geometric representation, and then decouple appearance from geometry by fine-tuning color and opacity attributes with far fewer Gaussian primitives. Experiments on benchmark datasets show that our method (i) yields negligible loss in rendering quality (PSNR, SSIM, LPIPS) compared to vanilla 3DGS with only 10% Gaussians; and (ii) consistently outperforms state-of-the-art 3DGS compaction techniques. Notably, our method is applicable to any stage of vanilla or accelerated 3DGS pipelines, providing an efficient and agnostic pathway to lightweight neural rendering. The code is publicly available at https://github.com/DrunkenPoet/GHAP
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 33 of its 43 references that are in the map. First posted on arXiv 11 Jun 2025.
Builds on
33 of 43 references.
References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
- 2023Gaussian Splatting SLAMcited by 415
- 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
21 more
- 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 200
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2024PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splattingcited by 95
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2019A Wasserstein-type distance in the space of Gaussian Mixture Modelscited by 75
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
- 2024LP-3DGS: Learning to Prune 3D Gaussian Splattingcited by 55
- 2024Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruningcited by 47
- 2017Optimal transport for Gaussian mixture modelscited by 45
- 2025Locality-aware Gaussian Compression for Fast and High-quality Renderingcited by 25
- 2024AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Fieldcited by 18
- 2024NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splattingcited by 16
- 2020Gaussian Mixture Reduction with Composite Transportation Divergencecited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 8.
9 papers.
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importancecited by 3
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splattingcited by 2
- 2026NanoGS: Training-Free Gaussian Splat Simplificationcited by 2
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresetscited by 2
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splattingcited by 2
- 2026MMGS: 10× Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Rankingcited by 1
- 2026SRRM: Improving Recursive Transport Surrogates in the Small-Discrepancy Regimecited by 0
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellationcited by 0
- 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selectioncited by 0
- 2026SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection9 Oct 2026
- 2026CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation8 Sep 2026
- 2026SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting18 Jul 2026
- 2026Provable Pruning for Efficient 3D Gaussian Splatting via Coresets2 Jul 2026
- 2026REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance8 Jun 2026
- 2026MMGS: 10× Compressed 3DGS through Optimal Transport Aggregation based on Multi-view Ranking19 May 2026
- 2026SRRM: Improving Recursive Transport Surrogates in the Small-Discrepancy Regime19 Mar 2026
- 2026NanoGS: Training-Free Gaussian Splat Simplification17 Mar 2026
- 2025SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting8 Dec 2025