HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields
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Abstract (arXiv)
Neural Radiance Fields (NeRF) are able to reconstruct scenes with unprecedented fidelity, and various recent works have extended NeRF to handle dynamic scenes. A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation field mapping from coordinates in each input image into a canonical template coordinate space. However, these deformation-based approaches struggle to model changes in topology, as topological changes require a discontinuity in the deformation field, but these deformation fields are necessarily continuous. We address this limitation by lifting NeRFs into a higher dimensional space, and by representing the 5D radiance field corresponding to each individual input image as a slice through this "hyper-space". Our method is inspired by level set methods, which model the evolution of surfaces as slices through a higher dimensional surface. We evaluate our method on two tasks: (i) interpolating smoothly between "moments", i.e., configurations of the scene, seen in the input images while maintaining visual plausibility, and (ii) novel-view synthesis at fixed moments. We show that our method, which we dub HyperNeRF, outperforms existing methods on both tasks. Compared to Nerfies, HyperNeRF reduces average error rates by 4.1% for interpolation and 8.6% for novel-view synthesis, as measured by LPIPS. Additional videos, results, and visualizations are available at https://hypernerf.github.io.
Key facts. Cited by 214 papers in the map (data through 14 Oct 2026). Builds on 31 of its 51 references that are in the map. First posted on arXiv 24 Jun 2021.
Builds on
31 of 51 references.
References · 31
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- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2018Learning Implicit Fields for Generative Shape Modelingcited by 1,060
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- 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 467
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 405
- 2019Neural Point-Based Graphicscited by 327
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- 2018Deep Video Portraitscited by 267
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- 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
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- 2019Single Image Portrait Relightingcited by 152
- 2019Neural Rerendering in the Wildcited by 121
- 2019Text-based Editing of Talking-head Videocited by 103
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Citing papers per year: 2021: 12; 2022: 55; 2023: 58; 2024: 47; 2025: 30; 2026: 12.
214 papers.
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