Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
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Abstract (arXiv)
3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for robust convergence of a scene reconstruction or for artifact-free fly-throughs. Recent work started mitigating artifacts that break multi-view coherence, including popping artifacts due to inconsistent transparency sorting and perspective-correct outlines of (2D) splats. At the same time, real-time requirements forced such implementations to accept compromises in how transparency of large assemblies of 3D Gaussians is resolved, in turn breaking coherence in other ways. In our work, we aim at achieving maximum coherence, by rendering fully perspective-correct 3D Gaussians while using a high-quality approximation of accurate blending, hybrid transparency, on a per-pixel level, in order to retain real-time frame rates. Our fast and perspectively accurate approach for evaluation of 3D Gaussians does not require matrix inversions, thereby ensuring numerical stability and eliminating the need for special handling of degenerate splats, and the hybrid transparency formulation for blending maintains similar quality as fully resolved per-pixel transparencies at a fraction of the rendering costs. We further show that each of these two components can be independently integrated into Gaussian splatting systems. In combination, they achieve up to 2× higher frame rates, 2× faster optimization, and equal or better image quality with fewer rendering artifacts compared to traditional 3DGS on common benchmarks.
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 33 of its 64 references that are in the map. First posted on arXiv 10 Oct 2024.
Builds on
33 of 64 references.
References · 33
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
21 more
- 2019Neural Point-Based Graphicscited by 327
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 218
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
- 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 113
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2023SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Explorationcited by 62
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
- 2024TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Renderingcited by 33
- 2023VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Renderingcited by 14
- 2024INPC: Implicit Neural Point Clouds for Radiance Field Renderingcited by 10
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Citing papers per year: 2024: 3; 2025: 14; 2026: 18.
35 papers.
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- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 7
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representationcited by 5
23 more
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splattingcited by 3
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterizationcited by 3
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittancecited by 2
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Renderingcited by 2
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splattingcited by 2
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splattingcited by 2
- 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
- 2025A-TDOM: Active TDOM via On-the-Fly 3DGScited by 1
- 2025Fix False Transparency by Noise Guided Splattingcited by 1
- 2025The Impact and Outlook of 3D Gaussian Splattingcited by 1
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
- 2026LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAMcited by 1
- 2026Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstructioncited by 0
- 2026Instant Colorization of Gaussian Splatscited by 0
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Boundcited by 0
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Methodcited by 0
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagationcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoisingcited by 0
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Renderingcited by 0
- 2026Efficient Confidence-Aware Densification for 3DGScited by 0
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering4 Oct 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation18 Aug 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
23 more
- 2026SparseOIT: Improving Order-Independent Transparency 3DGS via Active Set Method7 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devices12 Mar 2026
- 2026Spherical-GOF: Geometry-Aware Panoramic Gaussian Opacity Fields for 3D Scene Reconstruction9 Mar 2026
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimization10 Feb 2026
- 2026LangGS-SLAM: Real-Time Language-Feature Gaussian Splatting SLAM28 Jan 2026
- 2025Moment-Based 3D Gaussian Splatting: Resolving Volumetric Occlusion with Order-Independent Transmittance12 Dec 2025
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025The Impact and Outlook of 3D Gaussian Splatting30 Oct 2025
- 2025Fix False Transparency by Noise Guided Splatting17 Oct 2025
- 2025A-TDOM: Active TDOM via On-the-Fly 3DGS16 Sep 2025
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splatting31 Aug 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representation3 Jun 2025
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras29 May 2025
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Rendering24 Apr 2025
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering17 Apr 2025
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting31 Mar 2025
- 2025Hardware-Rasterized Ray-Based Gaussian Splatting24 Mar 2025
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting17 Dec 2024
- 2024Volumetrically Consistent 3D Gaussian Rasterization4 Dec 2024
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 20243DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splattingcited by 88
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 19
- 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 17
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2026Mobile-GS: Real-time Gaussian Splatting for Mobile Devicescited by 13
- 2024Volumetrically Consistent 3D Gaussian Rasterizationcited by 12
- 2025AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Renderingcited by 12
- 2025Hardware-Rasterized Ray-Based Gaussian Splattingcited by 10
- 20253DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Camerascited by 8
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 7
- 2025Multi-Spectral Gaussian Splatting with Neural Color Representationcited by 5
12 most cited of 35 All 35 (JSON)
- 2026Efficient Confidence-Aware Densification for 3DGS9 Oct 2026
- 2026SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering4 Oct 2026
- 2026Ultra-fast Neural Inference for Stochastic Gaussian Splatting Denoising22 Sep 2026
- 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGS5 Sep 2026
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 20263D Gaussian Accelerated Ray Tracing: Fast training through particle-based backward propagation18 Aug 2026
- 2026Monte Carlo Energy Aggregation for Mobile 3D Gaussian Splatting29 Jun 2026
- 2026HiGS: A Hierarchical Rendering Architecture for Real-Time 3D Gaussian Splatting29 May 2026
- 2026Depth Peeling for High-Fidelity Gaussian-Enhanced Surfel Rendering25 May 2026
- 2026Softmax-GS: Generalized Gaussians Learning When to Blend or Bound30 Apr 2026
- 2026Power Foam: Unifying Real-Time Differentiable Ray Tracing and Rasterization27 Apr 2026
- 2026Instant Colorization of Gaussian Splats18 Apr 2026
12 newest of 35 All 35 (JSON)