mlsanityData to 7 Oct 2026

FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering

arXiv 2408.12894 ↗First posted 23 Aug 2024cs.CVcited by 26

Not on the map. Why?

Abstract (arXiv)

3D Gaussian Splatting (3DGS) and its subsequent works are restricted to specific hardware setups, either on only low-cost or on only high-end configurations. Approaches aimed at reducing 3DGS memory usage enable rendering on low-cost GPU but compromise rendering quality, which fails to leverage the hardware capabilities in the case of higher-end GPU. Conversely, methods that enhance rendering quality require high-end GPU with large VRAM, making such methods impractical for lower-end devices with limited memory capacity. Consequently, 3DGS-based works generally assume a single hardware setup and lack the flexibility to adapt to varying hardware constraints. To overcome this limitation, we propose Flexible Level of Detail (FLoD) for 3DGS. FLoD constructs a multi-level 3DGS representation through level-specific 3D scale constraints, where each level independently reconstructs the entire scene with varying detail and GPU memory usage. A level-by-level training strategy is introduced to ensure structural consistency across levels. Furthermore, the multi-level structure of FLoD allows selective rendering of image regions at different detail levels, providing additional memory-efficient rendering options. To our knowledge, among prior works which incorporate the concept of Level of Detail (LoD) with 3DGS, FLoD is the first to follow the core principle of LoD by offering adjustable options for a broad range of GPU settings. Experiments demonstrate that FLoD provides various rendering options with trade-offs between quality and memory usage, enabling real-time rendering under diverse memory constraints. Furthermore, we show that FLoD generalizes to different 3DGS frameworks, indicating its potential for integration into future state-of-the-art developments.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 19 of its 25 references that are in the map. First posted on arXiv 23 Aug 2024.

Builds on

19 of 25 references.

References · 19

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  6. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  7. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  8. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  9. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  10. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  11. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 225
  12. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 214
7 more
  1. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  2. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 191
  3. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 190
  4. 2023MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyondcited by 185
  5. 2023Multi-Scale 3D Gaussian Splatting for Anti-Aliased Renderingcited by 137
  6. 2024RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPScited by 110
  7. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 14; 2026: 12.

26 papers.

Sort:

By area:

  1. 2025DashGaussian: Optimizing 3D Gaussian Splatting in 200 Secondscited by 37
  2. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  3. 2025BOGausS: Better Optimized Gaussian Splattingcited by 5
  4. 2025GaussianLens: Localized High-Resolution Reconstruction via On-Demand Gaussian Densificationcited by 3
  5. 2026RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processingcited by 3
  6. 2025Frequency-Aware Gaussian Splatting Decompositioncited by 2
  7. 2025NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splattingcited by 2
  8. 2026LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstructioncited by 2
  9. 2026DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tilescited by 2
  10. 2025GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstructioncited by 1
  11. 2025ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatarscited by 1
  12. 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
14 more
  1. 2026Matryoshka Gaussian Splattingcited by 1
  2. 2026FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splattingcited by 1
  3. 2025SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Realitycited by 0
  4. 2025A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memorycited by 0
  5. 2025Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splattingcited by 0
  6. 2025ROI-GS: Interest-based Local Quality 3D Gaussian Splattingcited by 0
  7. 2025Beyond a Single Light: A Large-Scale Aerial Dataset for Urban Scene Reconstruction Under Varying Illuminationcited by 0
  8. 2026HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Viewscited by 0
  9. 2026Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic Scenescited by 0
  10. 2026GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidancecited by 0
  11. 2026AI Level of Detail: Distance-Aware ML Model Precision Selection for Real-Time Human Motion Prediction in Gamescited by 0
  12. 2026HiCo-GS: Hierarchical Context Aggregation and Geometric Consistency for Octree Gaussian Splattingcited by 0
  13. 2026From Splats to Silicon: Rethinking Computational Efficiency of 3DGScited by 0
  14. 2026TopoGS: Topology-Aware Anchor Feature Aggregation for Large-Scale 3D Gaussian Splattingcited by 0